Contributing writer for The Artifice.
Exploring the Nom de Plume
What causes someone to choose a "nom de plume" ("pen name")? While living in the Internet age, most people are completely comfortable with the idea of identifying themselves online with names other than those they were born with (i.e. usernames). When it comes to writers, the Brontë sisters all used male pseudonyms in order for their work to be taken more seriously. J.K. Rowling was encouraged to hide her sex when the Harry Potter series was initially published because it was feared young boys would not read her work otherwise. Later, J.K. Rowling herself disguised her world-famous name with the pseudonym "Robert Galbraith" when she departed from Harry Potter-related works. However, it is not only women who take up a "pen name." Lewis Caroll, Mark Twain, and George Orwell are just some examples of this. Much like a "stage name" can serve to reinvent oneself into a more exciting character than one’s birth name would initially suggest, what are the myriad reasons for which authors choose nom de plumes? What do they seek to change or perhaps maintain? Have the reasons for pen names changed over time? If so, how?
Morality and Disclaimers
This is a topic that could apply to either movies or television. Disclaimers range in purpose. Sometimes they exist in order to lessen chances of physical discomfort in the audience (and thus potential lawsuits), as with seizure warnings for flashing lights (i.e. a scene in Incredibles 2) or motion sickness warnings with 3D or IMAX films. Mel Gibson’s The Passion of the Christ was flagged for its graphic depiction of Jesus’s crucifixion. However, disclaimers have extended their reach beyond the physical realm into the psychological.
For instance, the ratings system that differentiates between what is appropriate for certain age groups can sometimes be misleading. Often in preface to cast and crew interviews, there is a text that states “the views and opinions expressed are those of the individual and do not represent those of [insert company name here].” When the Netflix series 13 Reasons Why first premiered, there was controversy it would romanticize and therefore increase the likelihood of suicide in tweens and teens. When Joker was released, there was a fear that burgeoning mass shooters would be emboldened by the film’s protagonist into taking the law into their own hands. Stanley Kubrick’s film adaptation of A Clockwork Orange was banned because of its depictions of hedonistic violence.
Just recently, the classic Gone with the Wind was briefly removed from HBO Max and then reinstated with disclaimers for fear of its depictions of the antebellum South. Disclaimers step in as “gatekeepers” of sorts, where films or T.V. shows must pass a certain purity “litmus test” to gauge not only their potential offensiveness to audiences but their ability to corrupt their audience’s minds. In what ways does this “moral panic” manifest itself in the form of media disclaimers? The threat of exploring or even simply acknowledging so-called “dangerous ideas” is oft-treaded territory, such as with George Orwell’s notions of ”groupthink.” How does the struggle to protect an unsuspecting audience devolve into a form of thought control? In what ways have such disclaimers proved beneficial?
The Cinematic Space Odyssey
Movies such as Gravity, Arrival, or the upcoming Passengers and Life films showcase the persistent human curiosity about outer space and who else (if anyone at all) is out there. We’re no longer in the era of little green men coming to invade the Earth in their silver flying saucers to abduct us or otherwise probe our brains. Cinematically speaking, how has the human vision of extraterrestrial life and exploration changed over the years? How have certain historical landmarks in the space program transformed what moviegoers want and expect to see in outer space-themed films? Has the recent media coverage about a possible mission to Mars in the not-too-distant future shifted the cinematic focus away from an interest in aliens to issues of human evolution/multi-planetary colonization? Is there something else at work here?
The Challenges of Writing Second Person Point of View
Using second person point of view isn’t exactly common when it comes to literature. It often brings to mind "Choose Your Own Adventure" stories, but not likely much else. Novels often seek to put the reader into the protagonist’s shoes so to speak, which second person point of view literally does, so what accounts for its limited use? Examine what puts this type of narrative at a disadvantage compared to the more popular first-person and third-person points of view in novels. What are some examples that make good use of second person point of view and how they successfully navigate its pitfalls and/or subvert its expectations?
The Role of Opening Credits
TV opening credits obviously let viewers know who the main cast is as well as give everyone involved in the process their due. The aesthetics and artwork of each individual show’s credits can also persuade the audience into participation. How do opening credits function depending on what shows one is watching? There are certain shows that begin with catchy themes, eye-catching graphics, or contain "easter egg"-like codes/foreshadowing. There are others which keep the visibility of opening credits to a minimum, perhaps to heighten the realism of the show’s fictional world. How does the nature of certain shows determine the way opening credits are presented to the audience?
Movies to TV: What caused the shift?
Whether it’s True Detective, Fargo, Mad Men, Boardwalk Empire, Stranger Things, etc. there has been a strong shift of interest from movies to TV. TV shows now have high production levels that mimic large-scale movies in both aesthetics and tone. TV is perhaps taken more seriously now than ever before. Does this have to do with ease of access? With services such as Netflix, viewers can binge-watch entire seasons if they want to. There is also the bankable element of episodic teasing out of narrative compared to the contained narratives of movies. Are TV shows taking more risks? Orange is the New Black and Stranger Things cast mostly unfamiliar faces yet Netflix is also responsible for reboots of familiar shows as with Fuller House and the upcoming Gilmore Girls. Even actors have shown greater interest in moving to TV, which was once seen as lesser than being a film star. Or is something else at work here? Can films make a comeback from this and how?
Can I Get a Take Two?: Actor Replacements in Film Franchises
What happens when an actor takes on a character played by someone else within the same franchise? I’m not talking about reboots that completely refresh the cast (as in Tobey Maguire, Andrew Garfield, and most recently Tom Holland as Spider-Man). I’m talking about a single franchise where the film brings an entirely different actor to play the same character. For example, in the Harry Potter film series the initial actor who played Dumbledore passed away and Michael Gambon had to step in for the rest of the series. There are also The Mummy movies, where Rachel Weisz dropped out of the cast by her own volition and was replaced by another actress for the third film in the franchise. In my experience, the different Dumbledores didn’t bother me at all but to have Brendan Fraser’s character with a different woman playing his wife was confusing. How have these transitions fared for films that have replaced actors in the middle of the same series? Were they considered jarring and rejected by audiences or did they do little to affect the series as a whole? Does the nature of these replacements have an effect as well (i.e. an unprecedented event such as an actor’s death vs. an actor’s or studio’s decision)?
Future Film Movements: How will reflexivity tackle fully-immersive cinema?
4D movie theaters are known for their immersive qualities including smells, seat vibrations, the simulation of certain weather conditions, etc. to replicate for the viewer what is being experienced in the fictional narrative presented onscreen. So far, 4D movies haven’t exactly dominated the movie-going experience but their existence does raise questions about how reflexivity will be achieved in the future. Self-reflexive films make viewers aware of the fact that they are watching a film, revealing “the artifice” as it were of the narrative and the characters involved. It’s a technique that’s often associated with art house or new wave cinema, though it can be found elsewhere in more palatable and consumer-friendly forms. Moviegoers usually like a fully immersive movie-going experience rather than be reminded that a film is a construct (it provides a nice escape from the tedium of reality for a few hours). With the increasing popularity of virtual reality in gaming nowadays, how will these increasingly more immersive technologies impact future movements in self-aware cinema? Will it undermine it all together? If not, how can reflexive techniques find a loophole around it to engage viewers as participants (not just spectators) again?
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