Contributing writer for The Artifice.
Junior Contributor I
Anonymity and online gaming: the "toxic" playerIf you ever played an online game, whether it was a platform based shooter like Call of Duty or Halo, to popular MOBA games like League of Legends or DOTA 2, you most likely have come across a "toxic" player. While the general definition can vary from person to person, but the general consensus is that it's an incredibly rude person who will most likely use inflammatory language, otherwise known as the "I f'ed your mom" guy. Why do people act like this? This stems from internet anonymity. The idea of cyber bullying and the mysterious veil the internet provides. While this is an issue all of its own, it is worth talking about in the context of gaming. While not always the case, run of the mill cyber bullying is a premeditated action, adding the element of gaming can enhance this. In competitive gaming, adding the adrenaline can make even the most mild mannered person can succumb to creative (or lack thereof) name calling. I consider myself a laid back person/gamer, but every now and then if I'm playing League of Legends I find myself saying in real life, or rarely in the in game chat, things that I wouldn't normally say, and I can get away with it because it's such a fleeting moment without any real punishment. This topic can explore anecdotal evidence, psychological analysis of why things like this happen, or even if it's really a problem in the gaming world at all, and it's just some friendly and competitive smack talk and that people are just too sensitive.
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Whenever I think of “choice based gaming” the first thing that comes to mind are the TellTale games (Walking Dead, Wolf Among Us, Borderlands, etc.) which is… rather unfortunate to be truly honest. While the game is lauded for its amazing story and decision based story (things I agree with, I love these games) it does, in the end, feel like almost all the choices you made don’t really matter. You always end up in the same place no matter what you choose. Not that I can blame them. I can’t even begin to imagine a game where you are constantly allowed to make choices on the level of a TellTale game and actually have them all matter. For what the games are, they’re splendid pieces of story telling, but it’s just so difficult to strike a balance between an amazing story and meaningful choices. | Bioshock and the Illusion of Choice in Gaming |
I recently watched the original Japanese version of Adventures, and having watched he American dub as a kid, it was almost like a different show. Not that it’s necessarily a bad thing. If the show was made for kids then it’s not really a big deal to me if it’s more childish in tone, it’s just really interesting to me how different it was. | Digimon: Analyzing the Impact of the Monster Franchise |
When I first heard of the Splat and that it would be showing the Rugrats, it took everything I had not to outwardly scream. Rugrats was, and probably always will be my favorite show of all time.