Contributing writer for The Artifice.
Junior Contributor I
The Role of Scoring in Films
Many film composers will say that the best kind of score is one where the audience won’t even really notice. Others like Clint Mansell in a recent interview, thinks that’s completely the opposite, and that film scores should be integrated within a film, that a film would lose a large part of its narrative without it.
But in the end isn’t it true that a film shouldn’t rely on the score to express its ideas through the visual language of film? Discuss the advantages of the more "invisible" approach and the more integrated approach to film scoring.
I disagree actually, at least for the end of the TV show, the message is very positive, even if it’s presented through a very abrasive series of events leading up to the ending. The message given to viewers at the end though is that one shouldn’t throw their own lives onto other people, but instead realize that they themselves have worth and take charge of their own lives.
Also the idea that one should connect and relate with others without being afraid of being hurt.
The reason End of Eva is so bleak is more because Anno lashing back at negative fan reactions to the end of the TV series.
It’s ironic how many people are commenting on Undertale being boring or not as good as other JRPGs that the game homages heavily. I think it’s a fresh take on the JRPG, along with those themes you discussed in the article and interesting metanarrative ideas.
I’ve always been interested in the diegesis of sounds and music in film and this is a nice introduction to that concept to those who don’t really pay much attention to details like that.