Contributing writer for The Artifice.
Junior Contributor I
Why is it so difficult to make video game film adaptations?
Movies based video games have a fraught past. From the goofy live action Mario Bros movies to the more modern and highly divisive Assassins Creed film, the level of success has not been high or constant for that matter. For the piece you could research a short history of some prominent video films and their failings, as well as any successful video game films, and give some insight on why the movie industry has such a strong disconnect from the gaming world.
Is it because studio execs don’t think the gaming community wants movies based on their games? And do they?
How does this relationship compare to the relationship between books and film? Why is it so easy to adapt a book but not a video game into film?
One could be quick to jump to the idea that it’s simply economics: studios don’t think the video game adaptations will make money. But this all changes in 2020, with the video game market being worth more than film and sports as of recently. Video games are where the money seems to be, so why aren’t these films put in the right hands with the right funding?