Just trying to learn more about why we like things, why we do things, and why it all doesn't make sense.
Junior Contributor II
The Illusion(?) of Free Will in Sandbox and Role-Playing Video Games
Using both popular examples (e.g. Grand Theft Auto series, Elder Scrolls Series, Minecraft, Skate, Assassin’s Creed, etc.) and less popular titles, analyze how games give players the freedom to do as many things as possible with a main mission line looming in the back.
Captain America: Civil War: A Movie That Fueled Partisan Division and Government Disillusionment?
When people think of the Marvel Cinematic Universe that has reigned supreme in the box office for more than a decade, they either think of Iron Man or Captain America, and Captain America: Civil War, pins the two leaders over… politics, essentially. Politics on a cosmic scale, but politics nonetheless. Steve Rogers, being the uncompromising freedom fighter that he is, stands against the Sokovia Accords backed by Tony Stark. Both have their reasons, and the situation is never exactly resolved since the movie diverts the plot to Bucky’s escape.
Back to reality today in the United States, where there are small, yet scattered, protests all across the country over state-issued stay-at-home orders due to the COVID-19 pandemic. There have been several points of controversy that have sparked the protests: claims that hospitals and institutions are skewing COVID-related death numbers, governments are stripping citizens of their rights and keeping them "detained" in their homes, etc.. Overall, there seems to be a disconnect between some people and institutions such as the World Health Organization, the CDC, the UN, etc.
Does Captain America: Civil War, embody that conflict? It’s not new at all, but has the film and/or superhero blockbusters in general inspired movements such as these, believing in global government conspiracies that plan for world domination? Does Captain America, specifically, embody/inspire people to not compromise what they feel is right?