Hi. I'm a graphic designer out of Pennsylvania
Junior Contributor I
How the Twilight Zone changed Horror and Science FictionRod Serling's classic anthology series can still be recognized by many people over 50 years later. This series about the strange, supernatural, and the macabre had a huge impact on the way we create television shows and how to tell them. With anthology series making a come back I think its important to look back at the creation of the show, its many setbacks and revivals, and what the future is for Twilight Zones and shows it inspired.
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What We Can Learn from Sid Meier's Civilization seriesWith the recent release of the acclaimed Civilization VI it would be interesting to look back at long lasting grand strategy series and the value it holds. Each iteration of the series has players building an empire starting at the beginning of human civilization and developing over thousands of years into the Space Age. This allows players to experience concepts such as culture building, technology development, military growth, and handling diplomacy as your empire changes over time. With this article I'd like to explore how the various games handles these concepts and how the choices in game allow the player to learn first hand about history and how our world developed and changed over time. It also would allow insight on how Civ VI handles these themes in particular.
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In Defense of the Star Wars Prequels | |
I don’t think Boyhood should be prime example for greatness. | The 21st Century Films Prepared For Classic Status |
My college had a showing of The Holy Mountain last year. | Jodorowsky's Dream |
I grew up with the prequels and I still find them to be disappointing messes.
They are different and chock full of creativity, but that doesn’t stop them from being the bizarre snoozefests they still are(Mostly I & II)
Just for entertainment value I’d recommend the Mr. Plinkett reviews online. The new TFA review even provides a rebuttal to articles like these.