Contributing writer for The Artifice.
Junior Contributor I
Can Single Player Video Games Encourage Teamwork?
Consider video games, such as the Sly Cooper series, that require a single player to take on the role of multiple characters. What implications do games that force players to utilize different gaming styles and strategies have for encouraging teamwork and collaboration, especially in young players? How do in-game biases towards particular characters, such as Sly, who can do far more than Bentley or Murray, affect the way players think about leaders, followers, and capabilities? It might also be interesting to consider the benefits and detriments to having single players learn this alone, rather than in a multiplayer game that requires more than one real people to collaborate for success.