Contributing writer for The Artifice.
Junior Contributor I
games Write this topicMinecraft and the Neoliberalization of PlayIt occurs to me that Minecraft's encouraging of creativity indicates a movement towards game design which replicates neoliberal fallacies of independent agency and self-importance. Any thoughts regarding the risks of introducing this logic to children? What ramifications does this logic have for play?
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10 Video Games You Weren’t Expecting To Make You Cry | |
The Netflix distribution model is certainly influential but not without its problems for narrative construction and pacing. Many of its shows — most recently Daredevil — suffer from the pressures of creating what is essentially a 13 hour movie. There are some virtues to serialized narratives, and there are some benefits of consuming serialized content in a prolonged capacity. In addition, the streaming revolution risk further aggravating issues of legal content access as more and more networks launch their own a la carte services, as per HBO Go, AMC’s forthcoming service, etc. As networks launch their own proprietary services, their content will disappear from services like Netflix. Suddenly users will be paying $10-$20 per channel if they want to watch its content, a cost which grows unreasonable for users interested only in a small portion of a network’s offerings. Just thoughts. By and large I am all for the turn from cable, I just don’t see it as a productive shift so much as perpetuation of existing issues in new contexts. | Netflix and Streaming: How Television is Changing |
Though he drifted out of relevance later in his career (as others have noted) it is hard to overestimate Warhol’s influence on contemporary Western (especially American) popular culture. Nice speculative connection between Lonesome Cowboys and Brokeback Mountain. | Andy Warhol: Innovator of the Selfie, YouTube, Reality TV and Gay Cowboys |
IMO Journey is the most emotionally affective game to date, by far.