Contributing writer for The Artifice.
Junior Contributor I
The Silent ProtagonistAnalyse what makes a silent protagonist work and what doesn't: when does a game benefit from having one? When does it not? What are some instances where a silent protagonist could have been better as a speaking one, or vice versa? Or maybe, what warrants the use of a silent protagonist, particularly in plot-heavy, character-driven series' like Persona? How are they characterised, if at all, and why?
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John Wick and the Empty Identity of the Action Hero | |
Very interesting article! I love the Fire Emblem series and never really paid much attention to the stats and how they were reflective of the characters. I wonder if you could find anything interesting in the new game, Three Houses? | Fire Emblem's Use of Numbers to Tell its Story |
I loved the book series when I last read it, but to be honest I didn’t feel so compelled by the world-building. I felt like they acted as plot devices more than worlds, as tools to be used by the narrative rather than encompassing the whole feel of the story. Interesting analysis, I need to give the books another read to see what you mean. | A Darker Shade of Magic: The Clashing Philosophies of Red and White London |
Great essay, though I need to rewatch all movies to be able to comment more. I do like how you pointed out the downward spiral that John was on until he finally reached the breaking point.