tateltael

tateltael

A gamer and writer with a love for over-analysis.

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    Latest Topics

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    Would Link's Armor actually protect him?

    In The Legend of Zelda, the player character of Link can take a lot of damage. Being frozen solid, burning in fire or lava, surviving numerous types of melee weapons. The only armor he bears is a cloth tunic, with a chain-mail suit underneath and some pieces leather armor. If Link were in another game, how long would his green tunic last before he had to upgrade his armor?

    • This argument would mean little to nothing in a video game world where the female characters' armor consists of next to nothing, so it would probably be best to look at games with armor stats or ranks of armor. Is there a Nintendo game of this sort that could be looked at comparatively or would someone need to venture into other consoles and game types to analyze Link's armor? – Slaidey 5 years ago
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    Latest Comments

    tateltael

    Since games often times have a ‘good’ or ‘bad’ morality system, what if they offered choices that were much more difficult? The lesser of two evils types of questions would be interesting to play through.

    Morality Systems in Role-Playing Games
    tateltael

    Ocarina of Time holds up well, despite falling short in some areas with the times. Perhaps the reason it falls short is because of what other games have added onto it’s formula.

    Does Ocarina of Time Still Hold Up By Today's Standards?
    tateltael

    The choice-gameplay of Infinite, when you can make some choices in games but they have no overall effect on the story, reminds me of Telltales’ ‘The Walking Dead’ game. In the game, choices are made often, but the story remains the same, with slight variants depending on the player’s choices.

    Bioshock and the Illusion of Choice in Gaming