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8

Studio Ghibli and the Perfect European Aesthetic

Analyse Hayao Miyazaki’s use of picturesque European-inspired aesthetics in his movies. Think "Howl’s Moving Castle", "Kiki’s Delivery Service", and "Porco Rosso" – all are either inspired by 19th and early 20th century Europe, or in the case of "Porco Rosso" use real countries such as Italy in the 1930s. How does Miyazaki draw on these elements of aesthetic to create beautiful and magical settings? How does the source material, British author Diana Wynne Jones’ novel "Howl’s Moving Castle", and the real world influences of the time period, World War 1 etc, influence Miyazaki’s renditions? What does he include, what does he exclude? What is the affect of these renditions on Japanese and international audiences especially when considering Japan’s relationship with the West? You can also compare these European aesthetic/story films with the Ghibli films set in Japan, such as "My Neighbor Totoro" and "Spirited Away". Plenty of questions to ask yourself when doing this article. I recommend potential narrowing down the subject to certain aspects of the aesthetic, such as subject, technology, colour etc.

  • You could also include the set design for the live stage play of "Spirited Away" and if that is catered to the audience or true to the source material. – yoderamy17 1 year ago
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Dr. Strange, Spider-Man, and the Multiverse

Dr. Strange and the Multiverse of Madness and Spider-Man: No Way Home deal with the multiverse in various ways. Multiverse stories can be interesting and also complicated. How did these movies handle this complicated plot? Was it done well or could it have been done better? It might also be good to compare it to other stories with a multiverse plot (ex. Everything Everywhere All at Once, Bioshock: Infinite, Dark Matter by Blake Crouch, or Spider-Man: Into the Spiderverse if you want an all Marvel article). Explore the pros and cons of a multiverse plot and how these stories fit into it.

(My Opinion): I believe that Dr. Strange and Spider-Man used the multiverse mainly for nostalgia, to varying degrees of success, and the stories ignore the other strengths of the plot (especially Multiverse of Madness). I think these stories are flawed but enjoyable. Feel free to disagree with me, agree with me, or bring up more talking points!

  • I agree with your opinion on this matter. Multiverses were a cool idea in the MCU before it became just another fluff tool for their infrastructure of storytelling. – gbarreto 1 year ago
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  • Both Marvel and DC approach multiverse to create new plots but rebrand the same story of Western society's "nostalgia" (as mentioned) of the triumph of the white man and/or the masculine concept of strength that consumer culture celebrates. The strength of superheroes celebrated across multiverses means white men and Western societies love to see their superiority not only in one universe but also in all of them. The concept of multiverse is not new, it is mentioned in Indian myths (Mahabharat) and ancient songs of Bangladesh. For example, the songs of Duddu Shah, a 19th-century Baul poet from Bangladesh, refer to the word "digontikar" which means multiverse. There are several songs about the multiverse that celebrate a spiritual force that connects all humans of the multiverse through black holes in space. He uses the words "pingolo trosto jota" and "kuar dale dhandomaan" signalling the black holes in the space connecting multiverses like tree branches. The inclusive and spiritual thoughts of inclusive humanity that these references of multiverse portray are rarely visible in graphic-narrative-based multiverse stories in Marvel or DC. The obsessive focus on having binary oppositions of powerful heroes and villains might be problematic for young minds. – Golam Rabbani 1 year ago
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The Overabundance of Fast Media (A case study of South Korea)

Analyse the advent of "fast media" that has become so popular in recent years – especially in fast moving societies like South Korea. I live in South Korea, and one thing I have noticed is when I get on the subway people are scrolling EXTREMELY fast as they engage in a media called "Webtoon (웹툰)". This media is like a comic book that has been specifically designed for fast digestion and optimised for access on a mobile phone. You could write an article that explores why people are interested in this kind of media (Webtoons, Youtube Shorts, TikTok etc). How does this type of media differ from longer and "slower" forms of media? (E.g. Books, traditional ways of engaging in media like with a TV or at home). You could even briefly discuss the effect this "fast" media has on the brain or mental health (stress, instant gratification and high dopamine). It doesn’t have to be only on South Korea, I’m just emersed in the unique culture and think there is enough for a case study (Think about high work hours, education system – Hagwons, generally a fast-paced society etc).

  • This is a super interesting topic and I think that an exploration of media literacy could work super well with this, and expand it to a global scale. – finnkanedom 1 year ago
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  • I love this idea! I'm definitely interested in how fast media impacts our attention span and the endless cycle of wanting faster content. It may also be worth looking at how our desire for on-the-go media is propelling this. – A.H. 1 year ago
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  • Love this idea. And the same fast media has been the very core of Chinese web fiction where word-count and length was the focus and writers were taught to speed up to the pace to maintain a sense of excitement. Personally, I believe this is the result of our shortened attention span and cognitive processing power as a result from the prevailing social media. Naturally, we are leaning toward short-form content (as they are less challenging to consume) versus traditional, long-form content, or content with higher professionalism and complexity. – Xiao 1 year ago
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  • Very interested in this! There is an essay by Xueting Christine Ni called "Net Novels and the 'She Era': How Internet Novels Opened the Door for Female Readers and Writers in China" which might be a useful reference to explore the economic and gendered conditions of content creation that favour these shorter, free (or very affordable) forms of publication. – clairegranum 12 months ago
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7

"The Moment" in Games

Many games are built upon several different moment-to-moment events, be it levels, cutscenes, or individual actions the player takes. But sometimes a game becomes defined by a single event, or a single moment that then becomes known as "the moment." Some examples of "moments" would be the nuke scene in Call of Duty 4 (or the ‘No Russian’ mission in Modern Warfare 2), the Scarecrow sections in the Batman: Arkham series, the "Would You Kindly?" twist in BioShock, and Lee’s death in Telltale’s The Walking Dead. They’re moments that shock, surprise, or stun players and become one of the game’s highlights.

This article would discuss questions such as: how certain games (either the ones mentioned above or others) create these "moments" and what impact they have on players. Does a game automatically become "better" if it has one of these "moments?" Does a game necessarily need a "moment" to be memorable? Does the "moment" succeed in creating the intended impact on the player, and what even is the intended impact? The article could also discuss if these moments become something of a "selling point" for the game, or just how much power they hold for getting new players into the game or get veteran players back.

  • Great idea! I think you could also maybe discuss some of the "mini-moments" that also feature in some of the most well-known games. For example, the tanker mission opening of Call of Duty 4, or even the ending of the game. I think many of these games have "The Moment" but the players decide on it out of a selection of "moments." Very interesting idea! I look forward to reading it! – SetLaserstoFun 1 year ago
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  • Interesting thought, and I think some games are indeed defined by moments. I agree with the questions raised - does a game automatically become better with a defining moment, or can it still be memorable without one? Personally, I believe these moments can elevate a game and make it more memorable, but they shouldn't be the sole measure of its quality. It's also fascinating to consider how these moments can serve as selling points, attracting new players and reigniting the interest of veteran players. As a game mania myself, when a new game releases and I see reviews that say there's "the moment" that really took the game to a whole different level, it becomes hard for me to fight the urge to not download the game - so I'm interested! – Cienna 12 months ago
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6

The Dark Knight: How Do You Measure The "Best" Sequel?

The Dark Knight is widely regarded as one of the best movies of its kind. It is officially a sequel to Batman Begins, but unlike most sequels, audiences don’t really need to watch the first movie to understand or enjoy the plot of the second. The only major plotline that continues between the two (apart from Bruce Wayne Being Batman, of course) is Bruce and Rachel’s relationship ("If there is ever a time when Gotham doesn’t need Batman, we can be together.")
Does the stand-alone nature of this movie make it a better sequel? Or a worse one? What metrics do you use to measure the quality of a sequel? We don’t determine the quality of a horror movie by how much it makes us laugh, for example. Do we determine the quality of a sequel by how much it depends on the story of the first movie?
Compare to Terminator 2, Rocky 2, John Wick 2, Star Wars V: The Empire Strikes Back, and other movies considered some of the best sequels of all time.

  • Godfather 2, Aliens, Toy Story 2, Logan as well. – Sunni Ago 1 year ago
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  • I think it's important to remember the difference between this sequel and the other's you named-- source material. I'm not saying it lacks originality, I adore THE DARK KNIGHT but there were characters and relationships that we as a culture were familiar with before the first film even released too. Might be interesting to explore the effect it had – hudsonmakesmovies 1 year ago
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  • Also Back to the Future Part II, Shrek 2, Puss in Boots: The Last Wish, X-Men 2, Spiderman 2... – noahspud 1 year ago
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5

Obsession with food as a marker of childishness

It sometimes happens in TV shows, particularly comedies, that a childish character will show an inordinate interest in food. For instance, both Michael Scott from "The Office" and Liz Lemon from "30 Rock" are childish main characters who are obsessed with food, and many compilations of them eating exist on YouTube. Ernie, a character from the German comedy "Stromberg," is also obsessed with food and notably more childish than his English-speaking counterparts Gareth and Dwight (who show less interest in food but are instead obsessed with sex). The fact that childishness and food obsession show up together so often suggests that an interest in eating itself is meant to highlight the character’s childishness in some way. Why do you think this is? What are some other examples of shows that connect childishness with a love of eating?

  • This sounds like a yummy and interesting topic, pun intended. My "Disney and the deadly sins" article has a section on Mikey Blumberg from Recess and gluttony, if you want to read that to get yourself going. – Stephanie M. 1 year ago
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  • Idk if I would necessarily link food obsession with childishness. Today's food obsession, whether among celebrities or the general public, is a more complex psychological and sociological phenomenon and childishness feels too negative a term. – Xiao 1 year ago
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6

The Influence of Carmilla

Throughout the years following the publication of the novel, the character of Carmilla has influenced popular culture in a way that it’s been used a lot of times. Some writers have even written a sequel to the original novel, whilst others have included the iconic character in other forms of media; films, television, video games, comics.

Carmilla’s character seems iconic in the way that she seems to represent a symbol of Gothic literature and the Gothic genre in general, on the same level as Dracula. She is depicted differently in other forms of media, so much that her lore seems to evolve from one author to another. Even her personality varies, depending on how she’s meant to fit in the media that wishes to see her in another way. For example, the 2000 Japanese movie "Vampire Hunter D: Bloodlust" has depicted Carmilla as a noble vampire that was known for her vain and gluttonous tyranny by bathing herself in the blood of virgins. She’d even been named the "Bloody Countess" as a result. Her acts had disgusted Dracula so much that he’d destroyed her himself.

It’s quite a far cry from Carmilla’s original depiction. But somehow, she fits the tone wanted by the author.

Why would other artists choose to depict Carmilla as differently as possible? Examine the reasons why her character has such a great influence in popular culture to the point that she needs to be modified to fit in the tone of another story.

    5

    Are James Gunn and Peter Safran Doing Too Much Too Fast With DC Films?

    James Gunn and Peter Safran, the new leadership at DC Films, recently announced a slate of ten new projects that will start a new era of DC Films. The team is moving on from much of the properties and actors associated with DC’s past films (for example, Henry Cavill will not return as Superman). The author would analyze the slate of releases announced by Gunn and Safran, as will as discuss the viability of their approach to developing a new connected television and film universe. The author could also touch on their handling of outside universe projects like Joker 2 and The Batman Part II.

      Film

      The True Meaning of Whiplash
      The True Meaning of Whiplash
      “The Ballad of Buster Scruggs” and the nature of Death
      Top Gun: Combat on the Screen and the Reality of a High-Stakes Dogfight
      Kill Bill’s Enduring Impact — Two Decades of Echoing Retribution

      TV

      A Detailed Look at the Cast of The Office
      A Detailed Look at the Cast of The Office
      Bad Boys: Dark, Dangerous, Disturbing… and Delicious
      Mystic Pop-Up Bar: Unearthing This Underrated Gem
      How Andor Uses Audio to Explore Oppression and Rebellion

      Animation

      Spider-Man: The Trans Advocacy
      Spider-Man: The Trans Advocacy
      Superman vs. The Elite: What is Justice?
      Villains of the Shrek Universe: From Nursery Rhymes to the Grim Reaper
      Laika and the Power of Eyes: A Soul’s Quest for Self-Possession

      Anime

      Blue Gender: Pop Eco-Facism
      Blue Gender: Pop Eco-Facism
      The Ick: Anime Tropes that Repel Viewers
      Male-Female Friendships in Anime: Can We Really Be Just Friends?
      Demon Slayer — The Silent Oppression of Nezuko

      Manga

      One-Punch Man’s Saitama: The Alienation of a Hero
      One-Punch Man’s Saitama: The Alienation of a Hero
      Vagabond: Beautiful Lessons in Takehiko Inoue’s Manga
      Exploring the impact of social medias through Helter Skelter and Black Mirror’s Nosedive
      Berserk, Sisyphus, and The Indomitable Human Spirit

      Comics

      Marvel Ruins: An Exercise in Cynicism
      Marvel Ruins: An Exercise in Cynicism
      Superman, Alienation, and Evil
      Why Don’t Superheroes Change the World?
      Continuity and Connectivity in Comic Book Movies

      Literature

      To the Lighthouse and Virginia Woolf’s Rebellion against the Traditional Novel
      To the Lighthouse and Virginia Woolf’s Rebellion against the Traditional Novel
      And Then There Were None: Agatha Christie and Her Deconstruction of the Mystery Genre
      Returning Gravitas to American Girl
      1984: What Does it Tell us About The Purpose of Life?

      Arts

      The Creative Industries in Bangladesh: The Case of Coke Studio Bangla’s “Deora”
      The Creative Industries in Bangladesh: The Case of Coke Studio Bangla’s “Deora”
      Japan: Art, Eroticism, and Religion
      Why Should We Separate Real Art From NFTs of the Bored Ape Yacht Club Type?
      Tehching Hsieh: The Experience of Time and Duration in Performance Art

      Writing

      Is the Pen Mightier Than the Keyboard?
      Is the Pen Mightier Than the Keyboard?
      Whump And Its Role Outside of Fandom
      Movement and Location: A Brief Comment on Meaning in the Literary Experience
      Writing About Place