Break down how important well-written plot and dialogue are to video games. While obviously pure action games like Smite and Overwatch don’t need much of a plot, and nothing resembling dialogue, what about games with a campaign mode? Does steering away from Hollywood cliches, poorly-constructed storylines and so on significantly improve the quality of a game? Or does gameplay/cinematography/etc. always trump the quality of the writing?
I would love to read an article about this. It's like when CG just became popular and every movie wanted to use it as much as possible, sacrificing the writing and characters for it. – NBlumenthal4 years ago
Narrative can be a powerful tool and if that's missing from contemporary video games, its definitely worth exploring. In film, the standard narrative is the traditional trope, so maybe talking about how narrative works in different mediums would also be helpful.
– mazzamura4 years ago
Absolutely important, especially considering that some of the consumers of video games are children and adolescents with intellectual disabilities, such as autism, who may have difficulty with social interactions. Many of these children spend a significant amount of time playing the video games. While this may not be intended use, video games can help to these children to improve conversational skills and ability to communicate. – Vaishnavi4 years ago
This article would make for a wonderful read! While game-play, AI, graphics and other technical features are often dissected in detail, few reviews take a genuine in-depth look at the plot of video games. Many are just happy to set up flimsy 'Shoot 'em up' plotlines. – Vishnu Unnithan4 years ago
I feel that the trends are changing, and people are realizing more and more that games as a medium have a new perspective to offer when it comes to how to tell a story. As for how "important" it is for a game to have good plot + story...well, it's certainly becoming more important that it used to be. Overwatch certainly fulfills a certain need - and therefor story isn't as relevant - but on the other hand, The Last of Us didn't have people singing its praises because of it's *gameplay*. I'd be interested to see a piece written on this topic. – Tina Thai4 years ago
Absolutely. We already have to fight against the notion that video games have no plot and should only be played by kids. I treat video games like books. If there's no well written story, I lose interest very quickly. – AGMacdonald4 years ago
Games, like any medium, tell a story. The difference being, the story told in games is far more interactive, and this should definitely be considered. Even in games like Mortal Kombat, there is a bit of a story-- simply look at the way characters interact with each other. And as far as campaign mode is concerned, if the campaign for Mortal Kombat X was poorly written, I certainly would never have been interested beyond the opening level. Good dialogue and good storylines are essential to games that are more than just pure action. – Caspian3 years ago
This is a really interesting topic. The idea of necessity should be the focus here: video games are as broad a medium as film and books, that is, a huge spectrum is produced. We have dialogue-heavy, atmospheric games that are less reliant on graphics or flashy elements, such as Life is Strange, Until Dawn and Heavy Rain. All games should emphasize immersion (the measure of its success is how absorbed the consumer is), but these particular games are praised for their story more than anything else. It would be nice to juxtapose these with games with obviously paper-thin plots, like PVP games such as Mortal Kombat, etc. – Matchbox3 years ago