Australian student with a passion for writing and games. Fascinated with games that tell powerful stories.
Junior Contributor I
Does Gaming Have a Place in the Classroom?The idea of introducing educational games in early education exists and has even been implemented, but do more traditional games deserve a place in schools? Topics such as English and Media exist to teach students about famous literary texts and powerful films, deconstructing these pieces to derive meaning and improve understanding of certain ideas and issues. Should time be dedicated to providing worthy games with the same analysis? Why, or why not?
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Fire Emblem's Use of Numbers to Tell its Story | |
It’s great how people have made their own pokemon games. I’ve always thought that the newer games would benefit from having richer narratives. Seeing how Nintendo and Gamefreak seem unwilling to change the current formula though, fan-made games look to be an excellent way to achieve this. | Pokémon: The Unique Experience of Fan-Made Games |
This is a great look at how games can influence players in ways they don’t expect. | Zelda: Breath of the Wild's Musical Rebellion |
I agree. I really think these films would have benefitted had they all been directed by the same person, or if they had been filmed with a sturdier plan in relation to the overarching narrative of all 3 movies. | The Rise of Skywalker Succeeds As A Legacy Film But Illustrates The Flaws Of Disney Era Star Wars |
This is such an interesting way to build characters with minimal information, great article!