I just like a good story, no matter what the medium is
Avatar The Last Airbender/Legend of Korra's female characters
Both Avatar series have had a slew of promanent female characters serving a multitude of different roles, something rarely seen in the action genre of animation. In many other shows female characters are secondary characters or simply love interests for the main hero; but in both Avatar series women are protagonists, antagonists, side characters, mentors and everything in between. For this article the author should go over the Female characters of Avatar (Toph, Katara, Korra, Azula, Mai, Jenora etc.) And see what makes them not only good female characters but good characters in general. They can look at the characters individually or look at them as an overarching group.
Gaming Kickstarter Success Stories. A Look at How Kickstarting Games is Changing the Industry
The title says it all. Look at how kickstarter is bringing back some old titles via fan support. Whether its directly like Shenmue or spiritual sequals like Yooka Layle kickstarter is allowing more games that fans really want to come back. The author should look at some of the fail stories as well to show its not all perfect.
Web-VideosWrite this topic
A history of Roosterteeth
Roosterteeth started as 6 guys playing halo and has emerged as an internet multi media juggernaut that can succeed in almost all forms of media. Machinima (Red vs Blue), live action (Lazer team, shorts), Lets Plays (Achievement hunter, Funhaus), animation (RWBY, XRay and Vav), Podcasts (The RT Podcast, The Patch) and even game development, they have done it all in the online scene. An article following their moves from bedroom machinimators to multimedia giants could find some interesting parallels to other online companies (Rocket Jump, Machinima) or even some larger companies.
gamesWrite this topic
What is going on with Konami?
It is no secret that Konami has made some questionable decisions as of late. An article looking into the facts of Konami’s business practice would be interesting. Look at rumors why Konami kicked out Kojima for validity. Look at their recent use of intellectual property for clues behind their decisions. Look at their history as a gaming company and see why they are making the decisions they are making today.
The new video game movie
We’ve all seen the terrible video game movies that don’t grasp onto the feel of a game we love. They change the characters, story, and feel of some of the classics of the medium often ruining them. Recently theres been a change though, and video game movies have changed what they’re about. Shifting from "Mario Bros The Movie" to things like Pixels or Wreck it Ralph we’re seeing more and more movies about games rather than about a game.
gamesWrite this topic
Religion in Video Games
Many video games with their own universes create a religion to follow it. It is tough to create a religion that seems both believable and also seems like something that people would purposely devote themselves to. Lots of these religions (like in Dead Space or Resident Evil 4) are cults but occasionally there are religions that mirror real life faiths to such a degree that they almost seem believable in their own world’s mythos. Religions like the Chantry in Dragon Age or the comicly overdone Epsilon Program of GTA V feel believable in their world because they represent a lot of things that people believe in within that world. I personally don’t know much about religion in the real world so I don’t feel qualified enough to really write about this but it could be an interesting topic to write on.
That’s what is potentially so dangerous about this system. If there is mathematical proof (like a score) that shows you are not a good citizen, then it is possible for people to believe it.
Its the fact that having a poor score has negative repercussions that really worries me about the Credit system. If there was no punishment for having a bad score then it would be ok but forcing people to follow the whim of the government or suffer the consequences is troubling to say the least.
In the US and the UK there is an overarching social norm but breaking that social norm isn’t bad. With how easy it has become to socialize anyone can find other people who share their personal interests, no matter how outside of the social norm it lies.
Also the people in charge of the scoring system didn’t accidentally make buying Manga from Japan negative, they did it on purpose to try and discourage imports (something that costs the nation) and also discourage leisure activities (something that stops people from contributing to society). They won’t change the score to be positive because that would completely undermine what they are trying to do.
I agree with you to an extent, however the problems that I found with the way Sesame Credit is doing things is that 1. The government is deciding for people what is good and what isn’t good and 2. there are negative consequences to having a bad credit score.
We kind of do that already in our society. Demerit points on your drivers license (in Canada and some parts of the US) are negative points for breaking driving laws. The ethical debate really hinges on personal taste for people as long as it doesn’t violate international law but I personally believe that the gamification of these types of things is perfectly ethical as long as losing or doing poorly doesn’t have negative side effects on your life outside of the game process.
What constitutes a proper video game in your opinion?
Guitar Hero is different to playing a guitar. Guitar Hero is basically Simon, you click buttons along with the rhythm onscreen but it simulates the full Rock Star experience. Its a simple task with simple rewards.
Its like sports games. Playing sports games is nothing like playing the sport, but it simulates playing in the biggest stages of all time. It simulates in an easier scenario the rewards for the full thing.
Being a rockstar would be awesome but as a guitar player yourself I’m sure you understand the incredible amount of work that goes into it. There have probably been times when you practiced even when you didn’t want to, or times when you practiced something that wasn’t fun but you knew that it would make you a better player to practice it. Guitar hero is a lesser reward for lesser work, but above all its just fun. Its fun to play along with the game, to be in the fake limelight. Its fun to play with friends and on your own.
Also its arguable what the usefullness of the skill is. It is different skills but neither is useful in the grand scheme of things. You can argue that you find Guitar playing more useful because you have a community of friends that enjoy playing and listening and learning with you, but if someone doesn’t care about the guitar and doesn’t have friends who care about it then they won’t care if they are good playing guitar. Those people could have nights of drinking and Guitar Hero where being able to play well would make the whole night more fun, therefore having Guitar Hero skill is more useful to them.
A black widow movie would have a lot of significance to the DC vs Marvel rivalry. DC has barely even touched their female heroines while marvel has pushed for greater inclusivity of under represented people in superhero movies.