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Why do we like scary movies?

This time of year is filled with the macabre–from movies to haunted houses. Why do people enjoy this kind of entertainment? Is it because it makes us value our humanity as we know we are safe? I would love to see an exploration of this topic perhaps through a few specific popular horror films (slasher, demonic, etc).

  • I would recommend look at the video from James Cameron's story of science fiction episode about monsters. It examine different elements of horror/sci fi monsters and interviews people about their role in our human psyche. – Sean Gadus 6 years ago
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  • Honestly, don't like horrors at all. Especially screamers, bruhhh... – Deana 6 years ago
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  • What's great about horror movies is its ability to suck people in to a world where they can experience fear without actually physically being harmed. The essay "On the Pleasure Derived from Objects of Terror; with Sir Bertrand, a Fragment" might be helpful for this topic. The essay focuses on why people like horror and gothic stories and what this means in regards to our morality. – jay 6 years ago
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Where Is the Line That Makes

A broad scope to go over, but in the wake of films like The Florida Project and Beasts of the Southern Wild from this decade, films about the downtrodden in America are often debated in circles of critics who read from a socioeconomic perspective upon their veracity. The discussion of whether a film is being authentic in its portrayal of poverty, or if it's being artificial and dishonest for the sake of appeasing a middle-class audience is an interesting one, and analyzing the contexts of aspects like class and race while looking over a few select films given/saved from this criticism are worth attempting. What appear to be the common criticisms? What keep the better films from being given the label?

  • I suspect poverty can be presented in different ways because poverty effects different people or families or communities differently. It is not just poverty but different ways of seeing it. Perhaps an essay can address through comparison how poverty is approached in movies, for example. – Joseph Cernik 6 years ago
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The rise of the female-first narrative

With three significant reboots and refocuses we are seeing what is hopefully a significant shift:
Female cast reboot of 'Ghost Busters'
Female cast for 'Oceans 8'
Female lead for Doctor Who

Across film and television we are seeing the shift in the trends to finally reflect a better equality of story telling. Whether this is in fact simply a trend that reflects the demands of today, or (hopefully) a fundamental shift in acknowledging the need for more diverse story telling still remains to be seen.
We are also seeing the re-portrayal of over sexualisation in the structure or rebooting of other films. For example the new 'Tomb Raider' features a less busty (padded) version of Lara Croft, who also makes her own decisions and the film does not include a focal love interest narrative. Although it is a slow process it is a positive one, yet there are still some difficult questions inherent in these portrayals, and it is largely centered around the particular messages and meanings that are expressed through these portrayals – are they subvertive? Or do they still confirm to gender normalisation and fail to offer new interpretations?
What do you think?

  • Most female-led successes of the past five years have been just that- reboots of franchises made popular by men. I think this is definitely a good step, but it's not centered in the right principles. Mulvey repeatedly calls for a cinema made by women, not necessarily a cinema made by men for women, or to support women. – peterzt 6 years ago
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Voices from the beyond

A classic supernatural/mystery trope is the voice from the beyond – meaning the voice (in some form) from beyond this world, either they are dead, or from the past/future, or from another world. The point of this is either central to the narrative or a secondary feature to provide information. The entire concept is a fascinating example of humanity's yearning for more than what is present in our own world. To reach beyond the veil and access another plane of existence is a wonderfully tempting concept. Depending on the genre this can either be a positive or negative experience. Meaning that sometimes these voices are there to help, while other times they are the harbingers of great dangers. Either way it is an exciting narrative convention.

There are two questions I would pose to those who would undertake this topic: 1) Where has our love of this concept come from? Can it be tracked to the original god myths of the Greeks? Is it merely an aspect of explaining the unknown? Is it part of our yearning to reach out to the dead?; and 2) what are the best (and maybe worst) examples of where this has been done in film? Or perhaps someone might look at this through comics or literature – it is a concept across genres.

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    Why do video game movies suck?

    Street Fighter, Rampage and Super Mario are some of the video games that Hollywood adapted for the big screen. They might be nostalgic and beloved from fans but the one thing in common is that they received poor reviews despite performing well at the box office. The recent adaptation of Lara Croft received mixed reviews and moderate box office success. What is the problem with video game movies? Is it Hollywood's fault because they would rather focus on creating a big-budget popcorn movie than appreciating the heart and soul of those intellectual properties? Or are they just simply not meant to be put on the big screen?

    • Another worthy comparisson would be the Assassin's Creed movie. Also, I would recommend that whoever chooses this topic compare book-game adaptation vs. game-movie. Are book-game-movie adaptations more successful because they have more content to work with? (for instance Harry Potter, LOTR, etc.) – Pamela Maria 7 years ago
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    • There are probably a number of other titles to look at. Here are two more films: Prince of Persia: The Sands of Time (2010) Warcraft (2016) There's even a wikipedia entry (of course!) on video game titles that were made into films: https://en.wikipedia.org/wiki/List_of_films_based_on_video_games I'm not sure if the Resident Evil films would fit, though. They might not actually be adaptations of a video game. – JamesBKelley 7 years ago
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    • Check Out The Recently Made Uncharted Fan-Film with Nathan Fillion. Many fans of the series loved the short film. it does interesting thing with taking the camera behind Nate, just like the games. – Sean Gadus 6 years ago
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    • A good title. What would be needed to make a good movie out of a video game? – Joseph Cernik 6 years ago
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    • Different Mediums require different techniques. I Recommend looking at what Bob Iger said about VR in this video and the differences between film techniques and VR. Gives some insight into how to see differences in film and video games. https://www.youtube.com/watch?v=nenhv6uTdmw – Sean Gadus 6 years ago
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    Does Death still Mean Anything in Media?

    With many shows and movies introducing elements that enable characters to warp time and reality, do character deaths still mean something if the audience knows they can be brought back to life? Marvel is infamous for killing off characters and then bringing them back. At what point do dramatic death scenes begin to lose their meaning?

    • I approved this topic, but I think it would be helpful if you mentioned Marvel in the title rather than just "media" (since you mention it as a sub-category anyway). Messing with continuity seems like a major issue nowadays with TV revivals and reboots being all the rage. Entire story lines and characters can be discarded or resurrected depending on whether they suit the present needs or not. That includes dramatic deaths, as you mention. Now we, as an audience, are often made to feel as though a character's death may not really be the end for them. Does this make character deaths less poignant? It certainly makes audiences more hopeful and perhaps more open-minded . . . but yes, I do think it can deflate the meaning of mortality in the media we consume. – aprosaicpintofpisces 7 years ago
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    • Other examples include Doctor Who and the CW Arrowverse. But here's a possible angle: if a character really does die and then comes back, they probably come back changed. Rory Williams came back as a plastic Roman. Sara Lance and Thea Queen developed bloodlust. This draws into question whether characters should warp time and reality to bring someone back. If their temporary deaths have any meaning it's because other characters and the audience have grown attached to the dead characters, so of course we want them back. But is it worth the price? – noahspud 7 years ago
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    • I think that this topic needs to be narrowed down to what tv/movies/books that you want to talk about. the term media is too general. – Sean Gadus 6 years ago
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    • I agree with the above about specificity, but not in the type of media. This topic would probably be better if there was clarification on whether this is about rebooting/retconning with deaths or if this is a more general comment on time travel/reverse causation powers in sci-fi and fantasy, or a philosophical discussion on the deeper implications of time travel, or something else. – tedytak 6 years ago
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    • Thanks to the abundance of split timelines, alternate realities, and the like, I have all but completely lost interest in both Marvel and DC comics. A world of infinite possibilities opens up a lot of interesting stories to tell, but it does reach a point where death starts truly meaning nothing. It's hard to get invested in the stakes of a story when you know the story can (and will) just reach into another dimension or go back in time to get itself out of any negative situation. – Dimitri Adoniou 6 years ago
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    • In "realistic fiction" death usually sticks, but in sci-fi and fantasy there are many ways around it. My favourite fantasy show, Once Upon A Time, made it a rule early on that magic can't resurrect the dead yet wound up making several exceptions. I fear the effect it has on the audience is that it may make people have a harder time accepting death, both in fiction and in reality. Many fans of Once Upon A Time, for instance, simply refuse to accept characters like Robin Hood being permanently dead. – Dawe 6 years ago
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    The Need for Music in Films

    Analyse how music has helped paved the way for the success of films. Without music, a lot of films would be missing emotions from the audience, and characters as well.

    • Love this topic. Music is so important to so many films, music has become a crucial element to so many movies. This topic could explore why and how this happens... – Sean Gadus 6 years ago
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    • Like this topic, would love to see what examples you would use for it! – CatBeeny 6 years ago
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    • I also approve of this topic. Perhaps you could focus on one or two major composers or specific films to illustrate your point, such as the music of John Williams or Peter Jackson's "The Lord of the Rings." Another possibility is to explore specific scenes from important films, such as the powerful bar singing scene from Casablanca. – drmatteri 6 years ago
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    • Good topic, I think one good addition would be to consider periods of silence in film. The proper use of music and silence in conjunction with each other can help make a good soundtrack even better (i.e. cowboy bebop, samurai jack) – Alacrian786 6 years ago
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    Modern villains in kids' movies are too nice

    Many modern movies that are marketed to kids like Pirates of the Caribbean and Maleficent try to portray the villain in a more positive light. I think an interesting article would talk about the genre of kids' films and how villains have changed over the years. For example, Goonies and Disney's Little Mermaid have clear, evil villains.

    • Thank you for the help! I ended up clarifying the genre (removing the 80's reference) and focusing it a bit more. – tclaytor 6 years ago
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    • Are they "modern villains," or are they villains in "modern kids' movies"? Also might be nice to explore the apparent sanitization of movies targeted towards children over the last several decades. Do any characters ever die (murder, etc.) anymore, or does everyone end up talking about feelings by the end? – LaPlant0 6 years ago
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    • it's also interesting to explore how villains may change with demographic. For example, it might be easier to present a villain in a child's movie as inherently evil, to better teach morals. Versus, villains for older audiences are presented as morally ambiguous and complicated, which makes them relatable to us. – vmainella 6 years ago
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    • Such a cool topic! It might be interesting to see if this shift was due to any real world events that may have influenced society's opinion on how to portray villains. – MaddyKellas 6 years ago
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    • I have thought about this so much. I would also like to add the villains in the my little pony movies from the 80s/90s were really dark. The TV film called Rescue from Midnight Castle had a villian named Tirek and Scorpan who are dark and very creepy. Modern adaptations of these two were much less frightening. – ivyskiss 6 years ago
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