With the launch of the PlayStation 5 also came that of Demon’s Souls, the remake of the 2009 PlayStation 3 original to be precise. Reviews have generally praised Bluepoint Games’ attempts at revamping the graphical assets to show off the PlayStation 5’s increased horsepower. But some critics also pointed out that in the process of updating the art design, Bluepoint also sacrificed a bit of the original’s feel and atmosphere, the increased detail depriving the art of the lack of clarity that lent the original its eerie tension.
In light of these observations, it’d be fitting to have an article that takes a closer look at video game remakes/remasters, particularly the tug-of-war between updating assets that may not hold up well to scrutiny on more modern displays and preserving as much of the source material’s original atmosphere as feasible. Other examples of game re-releases that attracted scrutiny for their reinterpretations of the original art design, such as the Silent Hill HD Collection and BioShock: The Collection, can be mentioned and explored.
The potential article’s main line of inquiry could be the following: Why is there an appeal in preserving a game’s ambiguous details—particularly those stemming from technical limitations on original hardware—in the face of visual touch-ups for remasters/remakes? In the case of games with eerie ambiances, for example, could such an appeal lie in wishing to preserve the uncanny valley and fear of the unknown (e.g. unclear details on characters and environments that heighten the fear of the unknown and make players fill in the blanks with their imagination)?
This is a great point! I also would mention The Resident Evil 2 and 3 remakes, which were from the ground up remakes of classic games. Bluepoint also made the Shadow of Colossus remake as well, which is another game worth discussing! – Sean Gadus11 months ago
Also, you want to make the difference between a remaster and remake clear. A remaster often refers to a game given new polish or update visuals for a port (example is Bioshock Collection or Ico/Shadow PS3 collection). Full on remakes are usually more like RE2, FF7, and Demon's Souls for PS5. – Sean Gadus11 months ago
A good point on this could be Oddworld. The developers sought to remaster Exodus after the success of New n' Tasty but then ended up making a quasi-reboot/remake rather than remastering the original game. – Marcus Dean8 months ago
I think it would be interesting to see why we play video games on an intellectual level. What do the mechanics of the gameplay influence in the player’s surroundings and what influence does the setting of the game have on the story that may teach the player through the immersion process games tend to have? Sure, video games are fun, but what more do they have to teach us?
I recommend looking up Game Theory on Youtube to see what is out there on this topic, though I’m coming at this topic from a more philosophical nature versus a scientific one.
I think you could focus upon games where there is emotionally-invested storylines involved, such as The Last of Us or Red Dead Redemption, which make gamers think about their own morality. – Ryan Errington7 years ago
It's been suggested that essentially, the consistent popularity of video games is due to the artificial sense of accomplishment they offer. That's more of a scientific idea, but it might be interesting to explore how video games invite that sense of accomplishment on a story level. – Mariana7 years ago
To add to what Mariana said, I also think it ties in to the idea of faux freedom but covertly reliquishing control. Many people play to relax, and it is relaxing because even though you have this open map, you are not having to make the big decisions that real life asks you to - you get limited choices (3 answers to a question, 4 endings to the game, it's all been decided by someone else.) And there is no real consquence to your choices - you can reboot if you need to. It is like being a kid - it's all a game!
I don't know if there is a real theory out there for this, but that is my theory. – Francesca Turauskis7 years ago
Video games can also make the player feel more confident. I know that when I beat a challenging boss or complete a level, I feel good about myself, though I don't know if that confidence translates into the real world. – S.A. Takacs7 years ago
On the point of morality and emotionally-invested storylines as mentioned above, their also all the Telltale games that not only let you choose your actions but the way in which you converse with the characters as well. Those games make people reconsider their actions on a second play through. – Tyler McPherson7 years ago
You should read "Reality is Broken" by Jane McGonigal. She may be a good source to draw from as you research and write. – AnnieVos7 years ago
I will only play for the most part RPG games that A) have a good gameplay system and don't require me having to avoid being seen, and B) RPG games that have a beginning, middle, and end, in essence, a good story. This is probably why I tend to only play Square Enix video games. – Travis Kane7 years ago
In addition to well-paced risk/reward systems, another compelling issue is player involvement. Video games allow the "audience" to participate in the story (usually) as the main protagonist in a way that passively watching television or movies does not allow. In a world where fan involvement is increasingly an aspect of entertainment, this is a powerful but often overlooked motivator. – Monique7 years ago
This would be a good topic, that have been many studies conducted asking this very question (usually game developers doing it to see how they can hook players). – bbazemo26 years ago
There seem to be two converging questions here: what makes us approach video games (concepts of escapism, etc); and what makes us 'stay' in the game (more towards your question of game setting, learning from games, etc.). These things are related but if you wrote about this I think you could use a different approach for each topic, or at least make clear that there is a difference between between them. – Landon9 months ago
Video games are defined based on their platform, which include arcade games, console games, and PC games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote cloud gaming. Video games are classified into a wide range of genres based on their type of gameplay and purpose. – uphonic9 months ago
Great topic! A focus on the positive points of why video games are essential and how it could impact one's life/emotions will be interesting to read. – GabiBellairs7 months ago
Using both popular examples (e.g. Grand Theft Auto series, Elder Scrolls Series, Minecraft, Skate, Assassin’s Creed, etc.) and less popular titles, analyze how games give players the freedom to do as many things as possible with a main mission line looming in the back. Which games limit features that can only be unlocked by progressing far enough in the main story? Do some games unlock all features before the main mission is even completed? Games like Skyrim and Spider-Man (2018) can randomly generate enemy encounters for the player. Is this implemented to give the illusion that there is another world outside the main story? That the player can comfortably abandon the main story since the rest of the game’s "world" keeps on going?
We can all name more than one game franchise that’s essentially a recycling of sorts. A lot of R&D goes into improving features and adding new ones, but they still "feel" the same once gameplay begins. Why does this happen? Are such games not receiving enough hard work? Or is it just us feeling that way while the truth is different?
I think it often has to do with cost management. If Ubisoft makes an Engine for Assassin's Creed, it is cost effective to reuse the Engine on multiple games rather than start from scratch each time. – Sean Gadus11 months ago
The Sims 4 cops a lot of flack for this very reason. Could be an interesting game to explore in such an article. – Samantha Leersen11 months ago
@J.D.: I have a few games in mind. Source engine based ones, Unity based ones, Pokemon, COD, Sims, NFS, Elder Scrolls primarily. And yes, the amp is coming because the symbol isn't allowed to be formatted into here, but won't be a problem in the article. @RedFlame: I will definitely specify more than a few franchises so readers have a clear idea of what exactly we're talking about. And valid point - perhaps, I'll tackle both types of recycling separately. Makes sense to let people learn there's not just one kind of recycling that goes into games. – Abhimanyu Shekhar11 months ago
I think this article can do very very well if you also throw in some numbers in terms of development cost and creating new IPs in general. It wasn't touched on extensively, but I remember when watching the documentary on developing God of War (2018), they briefly mentioned how tough it was starting a new IP in general with new mechanics. If you have numbers or at least quotes of reputable people in the industry talking about the numbers then this article can go far. – Daniel Ibarra11 months ago
I think this could be an interesting thing to do a comparison with. Recycling in gaming vs. recycling in other media (Literature, film, Music).
– Bct41711 months ago
Witcher 3 – why was it more than just a game? It was the prerequisite for the Netflix show. Pokemon games – why did they spawn a whole franchise of merchandise, TV shows, and more? In this article, I will dissect what makes a game have that sacred "emotional connect" for most of the people who play them.
Gungrave is another game which ended up creating a fine anime adaptation. You may want to check it out. – RedFlame200011 months ago
Some games definitely leave a long-lasting impression on me. A key franchise for me is the Xenoblade Chronicles games, especially the first and second games. It took me a month for the second game after playing it every day, and almost a year for the first game. Because it took me quite a while, I truly felt like I was traveling and adventuring with these characters that I grew to love. The story also really brought that out, as I always reached a new plot point with each sitting, or met a charming new character. Those games still sit at the top of the lists of my favorite games, and it would be hard for me to forget any aspect of them.
– Max6 months ago
Video games that require or encourage violence are prolific. There have been countless studies on whether the violence of such games has psychological impacts. But, what are the moral implications?
Using a selection of games that involve violence, consider whether it is morally wrong to ‘physically’ harm a virtual character. Explain why.
You could argue either side of this argument, or argue that the moral implications differ depending on the situation. For example, perhaps some forms of violence are more acceptable than others (e.g. fighting vs. murder). Or, maybe there’s a difference between harm the game tells you to inflict to complete an objective, and the harm you choose to inflict but has no bearing on your completion of the game.
Ensure sound justifications are provided for whichever stance you take. Relevant philosophical discussion would complement this topic well.
Dealing with morality in anything encapsulates a very broad landscape, so I think the focus should be on video games where violence is so easily accessible or even promoted. Some franchises that come off the top of my mind would be Grand Theft Auto, Assassin's Creed, Elder Scrolls/Fallout, or even Infamous because these games have built-in consequences for committing morally "wrong" actions.
There could also be an inclusion of games with multiple endings that rely on a player's "good" or "bad" choices such as any of the Telltale Games, but even then that might require an entirely different essay.
Personally, I believe this topic could be made into 2 essays: one about games with easy ability to commit violently "wrong" acts and how they punish players who commit them, and games that embed the moral and ethical dilemmas of violent situations through its storyline. – Daniel Ibarra11 months ago
It seems as though in more recent years, video game developers are adding familiar faces to their stories. We saw Ellen Page in Beyond: Two Souls, the star-studded cast in Death Stranding, and Keanu Reeves in the highly anticipated Cyberpunk 2077. Does seeing a specific actor in a game entice you to purchase it, or do you lose the immersion factor?
You could include cyberpunk as on one of the video games including actors as well since it features Keanu Reeves. I also agree with the previous post. You can angle it by arguing why actors should be featured in games. Or, you can argue the opposite. – Passerby12 months ago
On September 21st 2020, Microsoft purchase Bethesda Softworks and its parent company ZeniMax Media in a massive $7.5 billion dollar deal that has the potential to reshape the video game landscape. Due to the massive deal, Microsoft now owns acclaimed game studios like Arkane Studios (Dishonored), ID Software (Doom), Machine Games (Wolfenstein) and Bethesda Studios (Elder Scrolls and Fallout), all of which create multiplatform games that regularly release to critical and commercial acclaim. Microsoft and Xbox have been criticized for its lack of first party games (in comparison to its competitors Nintendo and Sony) but the purchase of Bethesda and its parent company could rewrite this narrative and push more consumers toward the Xbox platform. Will the massive purchase help Microsoft sell its new Xbox consoles this fall?
One factor that would need to be accounted for would be that most or all of the games are non-exclusive to the Xbox, which would affect how many new Xbox users come forth. – J.D. Jankowski1 year ago
It seems like Elder Scrolls and other massive games will be on PS5, but they will also be included Day 1 on Gamepass, which is Xbox's Netlfix-like feature. So Xbox owners who have the subscription will get them for the cost of subscription rather than the likely $70 price tag. – Sean Gadus1 year ago