Movies of all genres and decades have had probably the biggest impact on the video game industry. Developers have always cited their favourite films and inspiration (Escape From New York inspired the Metal Gear Series, for example, or the works of John Woo inspiring the Max Payne series). Perhaps the biggest influences are the Action movies of the 1980s. Rambo, Commando, Predator, Running Man, Total Recall, and countless others. This genre has helped lead to some of the most visually and interactively appealing games in the industry. But what is the full extent of the connection? And how many games trace their roots to the big screen?
Contra is a big example of a game influenced by 1980s action movies. The game's box art features two characters that look like Stallone and Schwarzenegger. – Sean Gadus2 weeks ago
Over the past year I have watched more action movies than I had ever cared to and I couldn’t help but notice that each one is exactly the same. Sure, the plot might be altered just slightly but they follow an identical formula in an identical pattern: brief exposition – initial complication – bland nothingness – punching – running – car chase – running – punching – final monologue – more punching – and everything’s fine. If we can sit through this repetitiveness over and over again then are we not complacent with repetitiveness in our lives?
I couldn't agree with you more, although many at the Artifice would disagree with your opinion. Perhaps an angle to take would be to look at why formula works - and not just in action movies. Romance films also have a formula, as do crime films, detective films etc. I'd therefore suggest that people sit through the same old same old, over and over again because of its familiarity and the sense of comfort that offers. We know that the hero/heroine will always beat the bad guy, we know that when boy meets girl (or vice versa), boy will inevitably lose girl, only to find girl again and all will be fine. Is this complacency? To a large degree, yes, but then many mainstream cinema goers are there to be entertained not challenged. – Amyus4 years ago
I think something that could be helpful here is clarifying whether or not you believe the comfort of repetitiveness is inherently wrong or not. It seems that you are inclined to think it is not a virtue. Also, another thought--does repetitiveness of a movie necessarily reflect the lives/characters of the audience enjoying said movie? – rachelwitzig3 years ago
9/11 drastically changed the action genre, which was previously filled with the blowing up of beloved buildings and terrorist attacks. Talk about how 9/11 changed the genre, how it evolved to fit a changing world, and if you believe we’ll ever return to a world reminiscent of Roland Emmerich’s "Independence Day"
This is fascinating. I would love to both read and write under this topic. It be especially interesting to consider films that in some way reference 9/11, either directly or with some kind of tribute (and equally interesting to consider those that do not). – badaster4 years ago
An interesting topic. Probably the way to address it is to compare several movies that covered terrorist attacks prior to 9/11 with changes after 9/11. But probably also in looking at post-9/11 movies would be the need to see how they were received at the box office. – Joseph Cernik4 years ago
Some movies give a tribute to 9/11 by making the movie about those on one of the planes that were terrorized that day. Other movies pay a tribute to 9/11 in a less obvious way by making their movie less about the blowing up of buildings and terrorist attacks and more about the bringing of people together within a nation for the common good. But still both types of movies pay a great tribute to the memory of 9/11. – autenarocks4 years ago