Most of what we see to see in the media relating to VR technology seems to all come back to videogames. Certainly it’s one of the most obvious applications for the technology, having been brought up in numerous futeristic sci-fi scenarios, but what about outside of that? What are its other uses, perhaps in museums, cinema, or even the classroom? The ‘Scotland VR’ app might be a good place to start.
I know Concordia University's been working on VR and its multiple uses, Google as well. It could be worth a look. – JennyCardinal1 year ago
I think there's massive uses for VR outside of video games, or even general entertainment purposes. VR has massive potential in the education field, and I have seen some really interesting AR applications that allow people to examine anatomy/physiology in 3D space. I think I also saw something about using VR to explore battlefields during history lessons. Any kind of visual information seems like it could be more efficiently studied in VR/AR, especially as it adds an interactive third-dimension. I wouldn't be surprised if the military started using it for training purposes (if they aren't already). It's definitely a fascinating topic. – Ben Woollard1 year ago
Not only, I am using VR for presentations in design, to show the space, to immerse people in it and to actually be in the space, not just to see it on paper. – aichabrinley1 year ago
VR has been used in aerospace industry to visualize simulated airflow around the aircraft. Due to the time-dependent and 3D nature of the airflow, VR is a perfect technology to visualize the it. – yigu81151 year ago
Discuss how young adults are addicted to the instant gratification of texting and being on the internet and how this leads to the failure of engaging in more meaningful activities in the real world, such as reading, writing and creating.
This is far too general of a topic IMO. It's a good subject though. You're implying all young adults everywhere suffer from an addiction, which is a serious medical ailment. Read between the lines on this subject. Numerous people have written about the lack of solitary time (me time, thinking time, alone time, etc.) that has arrived since social media and quick and easy asynchronous communication technologies like SMS. The topic could be edited to add to this discourse perhaps? Either way you should edit this topic so a writer does not add to the millions of articles out there demonizing technology, addiction, and young adults. – Aaron2 years ago
I agree with Aaron that your topic should specify that not all young adults suffer from this addiction. Those who do also feel it in different intensities. Some people develop severe anxiety while others just get a little restless. I am strongly against our continual technology worshiping, but it would make your text stronger, I think, to include a bit of both worlds. I'm very interested in reading more about this topic. – Alstroemeria2 years ago
Following Aaron's and Alstromeria's suggestions, I would narrow it down to the fact that we don't deal with emotions because we distract ourselves with the internet. I would recommend watching "Louis C.K. Hates Cell Phones" and use his thesis as a starting point, and go from there to find actual evidence to see if he is right. – ismael6762 years ago
Texting and the internet are instantaneous: after pressing a few keys and the ever-powerful 'send' or 'submit' button, one can get their message and thoughts to anyone they choose. Writing, reading and creating are strenuous and difficult task. We live in a world where finding unique and impassionating topics (we often believe - and are presented with more and more evidence to support the fact that - individualized ideas have been exhausted). Texting and the internet are, unless otherwise formatted, anonymous and seldom entail immediate ramifications. Being creative will forever run the risk of criticism. To label creativity as 'more meaningful' may be contestable, but people like texting because its safe. Reading, writing and forming unique ideas can sometimes be anything but. – oteolis982 years ago
Given that games and technology are never going away, and are only going to get more refined. How will the rising rate of technology have a harmful effect on our youth?
This is an interesting topic. There is an article about whether watching Video Games promotes violence, so I would try to deviate from video games and focus on use of social media. Apparently the literature says there are mixed results on whether it is harmful, so highlighting the deviant opinions would be worthwhile. – Jordan3 years ago
Great topic, what are some examples you see of how technology could be harmful? I would add more questions to lengthen your argument. – emilyinmannyc3 years ago
My biggest issue with video games is the death of creativity in youth. I think that other forms of entertainment force people to think about the morals/issues brought up by a story. While playing games it's often times easy to overlook the stories in order to hurry to the next level or get the best gear. Younger people obsessed with video games become so bored when they are no longer playing them. They seem incapable of inventing ways to stay entertained outside of what's designed by the game industry. – Tatijana3 years ago