Gliese436B

Gliese436B

Contributing writer for The Artifice.

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    Latest Topics

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    Will Virtual Reality Impact Tourism?

    Visiting foreign countries can truly change peoples lives. Whether its rural folk seeing thriving metropolises or hot climate citizens witnessing snow for the first time, being in a new environment can take your breath away. The use of graphics in gaming has skyrocketed. From the revolution of Pong 40 years ago, blades of grass and drops of rain have become routine for triple AAA titles. If we can imagine the difference in graphics rendering in 40 years, will a $100-$200 VR headset rival the thousands we spend on flights and accomodation overseas? If we could graphically render a building twice as tall as the Eiffel Tower, why go see the Eiffel Tower? Could virtual reality be a substitute, or threat, to global tourism?

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      Expanded Literature Universes: Adding Depth or Justifying Exploitation?

      *POTENTIAL SPOILERS* In the wake of Star Wars: The Last Jedi, one of the main negative points that critiques emphasize is the lack of narrative fulfillment. Many plot-arcs and burning questions were either left unanswered or unexplained, priming Disney to release other forms of media, comic books or novel series’, to fill the gaps in the film. There is precedent for this technique in the gaming community, with Gears of War 3 introducing characters who were fan-favourites from comic book series’ and Destiny including plot-relevant lore to be explored outside of the game and on the game’s website. Will this present a negative impact on the way stories are told on different mediums? Are the release of expanded works intended to deepen our appreciation for a universe, or exploitation tactics by greedy content creators? Does exploring different characters and story-lines add depth to a franchise, or allow it to short-cut the narrative process?

      • First off interesting topic. Need to change the title - these are not literature universes, perhaps pop-culture or cinematic? Depending on how you want to narrow this very large question down. In relation to the question I think you would have to take into account merchandising and one avenue might be to look at the original merchandising deals from SW that made Lucas so rich, added to this is Disney's main money makers are not their movies but all the related sales iconography, which to me is the single reason we have new SW movies, because it definitely wasn't because anyone had written a decent script (gripe, gripe). I think this is a conversation worth having. – SaraiMW 1 week ago
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      Will Always-Online Games Detriment Gamers?

      Modern console’s use of the internet in gaming has allowed some games to only be allowed to be played online. One example, is the incredibly popular For Honor, a hack and slash phenomenom. As popular as this game is, what is to stop Ubisoft from shutting off the servers if a sequel is announced, to force gamers to purchase the sequel? Many classic games suffer from eventual server closing, EA’s underrated Lord of the Rings: Conquest is an example. Are gaming developers giving themselves too much power over consumers by forcing games to be mandatorily online?

      • This is definitely worth exploring. I, for one, do not play multiplayer games (at all), so I never have to worry about the always-online nonsense. I can simply pop in my disc of Uncharted 4 and go for it without a care in the world. It certainly seems like a bully move for a company to require a constant internet connection to play their game, even the single-player campaign (as is the case with "For Honor"). It also runs the risk of alienating fans who don't want, or even can't have, a constant online connection to their console. There's also the chance of servers going down and internet connections timing out. I guess you just can't play your SP campaign in the meantime while you wait for the Ubisoft servers or Comcast to get their stuff together, which is highly frustrating. – Christina Legler 2 weeks ago
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      Is Learning Another Language a Waste of Time?

      Some say that being able to speak another language allows you to process your native language better and increases memory. Others say that the existence of translators already, and the rise of artificial translators are making this knowledge redundant. Some that learning another language is a trivial hobby unless you intend to live in the country of the language they speak. Is it worth the time and brainpower? Should some languages be prioritized over others? What is the worth of a second language?

      • Absolutely not. In my experience, there is nothing more valuable than learning another language. According to the Sapir–Whorf hypothesis, the language influences your thoughts and cognitive processes. I know learning a second and third language has made me very aware of how the hypothesis can be true – pennypun 3 weeks ago
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      • The politics of language learning is all about lingua franca. It may be worth looking at how economics affect language learning, specifically ESL. – Munjeera 3 weeks ago
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      • Interesting thought, but I'm honestly not sure that in our global society, you're going to find a lot of people who eloquently argue that learning a second language is a waste of time. *However*, some ways of learning definitely work better than others, and I can see discussing and comparing those. – Stephanie M. 2 weeks ago
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      Latest Comments

      Gliese436B

      I thoroughly enjoyed this analysis, as I too have thought greatly about the differences the successes and failures at Hollywood reboots and sequels.

      Rise of the Remakes in Hollywood
      Gliese436B

      The insight of this article is extraordinary. It seems apparent that video games will revolutionize the way narratives are constructed.

      The Future of Writing: Video Games
      Gliese436B

      This was an surprisingly deep analysis into both the Norse mythology of Thor in comparison to the Marvel Universe character that I thoroughly enjoyed, nice work.

      Thor's Worthiness to Wield the Hammer