andi | artist | economics student | anime enthusiast
Junior Contributor III
The power of words in The Book Thief
I’d be intrigued to see an analysis of themes in Markus Zusak’s ‘The Book Thief’. It covers a delicate time period in an engaging way, with strong themes of death, hope, and importantly, writing & stories.
Obviously writing is a powerful tool, and the ways it is used to bring hope in such a situation perhaps holds implications (and analogies) to modern day issues – and how writing shapes people reactions to them.
I’d love to see an analysis of this, and how it can be connected with today’s tenuous political climate.
Why do light novels have such long titles?
Perhaps a less philosophical topic, but I’d love to see just a short article analysing various light novel titles. I’ve noticed a trend in which many of them have excessively long titles, some overly descriptive, but some not so much? I’d love to know why, or even just read about some common themes in them.
There are plenty of examples to look at:
Mondaiji-tachi ga Isekai Kara Kuru Sō Desu yo? (Mondaiji) (Problem Children are Coming from Another World, aren’t they?)
Ore no Nōnai Sentakushi ga, Gakuen Rabu Kome o Zenryoku de Jama Shiteiru (Noucome) (My Mental Choices are Completely Interfering with my School Romantic Comedy)
The appeal of death game manga
A trope I’ve seen quite commonly in manga is that of the ‘death game’. Usually, a group of students wakes up in some closed-off area, with mysterious instructions to either kill each other, perform acts that might end in death, vote people to die, etc.
I’d love to see an analysis of why this genre is so prolific. Perhaps a look at the themes it deals with, and how despite the large number of manga, there are still so many unique ideas.
Possible example to look at could be: Ousama Game, Jinrou Game, Tomogui Kyoushitsu, Doubt, etc.
The draw of idle games
On flash game websites (such as Kongregate), there is an abundance of idle games, and every time I look there seem to be more. They seem to be very popular, despite the lack of gameplay (hence the ‘idle’). So what is the draw behind idle games, and why are they so prolific? Examples to consider could be cookie clicker, anti-idle, crush crush, etc.
Representation of Transgender Youth in Hourou Musuko
The manga Hourou Musuko (Wandering Son) is about two transgender youths, and their struggles with adolescence. I’d be interested to read an analysis of the manga and how it handles these themes. Perhaps commentary on the influence of Japanese culture on the way the representation is handled, and also how times have changed in that respect too (as the manga began in 2002).
Why is there such a strong dichotomy in support for the MCU?
I’ve seen nothing but severely conflicting opinions on whether the Marvel films are going in a good direction or not. Audiences appear to be either diehard fans of the entire franchise, or completely disillusioned about the direction of the films. Despite this, there’s a continuously large following, and I’d be interested to know why.
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