Blizzard has just unveiled it's latest addition to their line-up of heroes in Overwatch: a hyper-intelligent hamster in a mechanized hamster ball. Yes, you read that correctly.
We have had robots, animals, people, and people in mech-suits in Overwatch before: but this takes it to the next level. Hammond's design and in-game iabilities are unlike any other heroes and he brings something entirely new to the table. Hammond rolls up into a ball, and rolls around the stage at high speeds – and uses a grappling hook to attach onto the environment to become a sentient "Wrecking Ball." The way this character uses the environment and the in-game physics engine is fun and new in so many ways – but has it gone too far?
The problem with characters/abilities who interact with environments and physics in multiplayer games is that it almost always leads to glitches and exploits. Look at Symmetra and Mei for example who create stage hazards which have been known to cause all kinds of glitches and exploits (the ice wall and teleporter glitches).
Is this character's unique toolkit an asset that helps Hammond stand apart from the rest – or is it just going to be a glitchy balancing nightmare as we all try to avoid a giant swinging ball on the pillars of KOTH maps like Numbani and Lijiang Towers?
Look at how GMs in Real-Play RPG podcasts go about presenting their long-term narratives. Do they present a sandbox world and let the players improvise? Do they railroad to hit more traditional story beats for the listeners? What's most effective?
It think also you need to discuss the background work of the GM from a narrative standpoint. For example, looking at what those GMs have identified themselves as preparation and development - do they use modules or write their own? do they create NPCs or build these off predeveloped characters? Also looking at the framework of their game could be interesting - how did they select the current narrative? was it in conjunction with players? had they run this before? There are many different avenues to explore. – SaraiMW7 years ago
Since the inception of video games, a pervasive mythos has been established that video games are not only addictive but are also destructive to ones psyche, health and life. However, we need to be able to shift through gaming fact over gaming fiction. Through an analysis of the literature on gaming addictiveness to exploring new insights into the benefits of gaming, this article will attempt to provide some answers on how problematic gaming addiction is in modern society.
Hmm...I'm a little unsure about this topic, as most of what I've come across is largely that addiction does not differ based on the addiction, but addictive behaviour. I don't necessarily know if you can address this question sufficiently without falling into a lot of unsubstantiated rhetoric. However, it is an interesting topic and one that I will happily read and hopefully be proved wrong on, but it will need to be VERY well researched and supported with scientific studies not anecdotes - especially considering the readership of this site. – SaraiMW7 years ago
A good topic to discuss, however, I wonder if it's the pop culture that dwells from it
– ConorTomalty7 years ago
Literally no. An addiction is a biological reaction to a chemical substance. The act of not being able to put down the controller is called, "gaming compulsion." In other words, they're not even remotely comparable. – JaredTaylor947 years ago
Hmm.... maybe compare to binge watching and applying the Uses and gratification theory which tries to help people understand why and people seek out specific needs. Such as social media and other types of media. Also include what things are necessary to classify it as an addiction. – TaTeaonaM7 years ago
I think this is a very interesting topic. One of the above comments is also incorrect - an addiction can be the physical or psychological need to do something. I think gaming can definitely fall under this category. How it relates to the need to escape from real life - similar to how drug users utilise drugs to escape. Although it is not as problematic as drug use to society, there might be some ramifications in the personal life of someone addicted to gaming - for example I broke up with someone because their life revolved around gaming. It impacted on his work, health and our relationship. Very interesting topic and one which is worth exploring. – Carinci957 years ago
The last several years have seen a major explosion of popularity for competitive gaming, with games like League of Legends, Fortnite, Counter Strike:GO to name a few. Millions are poured into this industry as it is a new market and it seems to be a good enough investment that the Houston Rockets (NBA Team) have a LoL team in North America. As competitive gaming continues to grow and tap into new potential, will competitive gaming be mainstream or will it remain in its own sphere.
One thing that might be added to this is the growth of board gaming as well. It's nowhere near the phenomenon of video gaming, but tabletop gaming is having a surge of popularity. – RublevIcon7 years ago
I really think the main focus here is Fortnite. League, PUBG, Dota, and others are popular, but Fortnite is a phenomenon. I can't remember any game being this huge, and, if gaming does become mainstream, I think Fortnite will have a major hand in it. A focus on breaking down Fortnite's success might be a really interesting angle on this. – elijahoates7 years ago
The fact that Drake played Fortnite with Ninja just the other month proves how far games have come as a contributor to the wider world of pop culture. I'd argue they've become mainstream already, when huge "normal" celebrities like Drake can publicly play games and not only AVOID backlash, but for it to be celebrated and garner the highest views a Twitch stream has ever had! – Dimitri Adoniou7 years ago
i think the idea of what is "mainstream" is changing with the internet and how we develop communities for media. Also, Gaming is a multi billion dollar industry, with massive communities. – Sean Gadus7 years ago
Throughout the technological evolution of modern video games, there has existed a prominent lineage of photorealistic pursuit, of aiming closer and closer toward a graphic image that resembles "the real thing." While one might argue that this lineage is just a natural progression in the utilization of increasing graphic capacity, such a progression doesn't necessarily have to go in a realist direction as there are other ways to achieve visual detail. My hypothesis is that it has to do with mimesis; the concept that an image is (metaphysically speaking) a representation/imitation of a "real" counterpart object, which has permeated Western aesthetic thought and culture since Ancient Greece. I would love to see an article that examines the lineage of realism in video game graphics through the context of mimesis, looking at the aesthetic theories of Plato and subsequent philosophers and how they have influenced Western visual culture. Or perhaps there are some other potential factors behind the lineage that I'm unaware of – nonetheless it would be a really interesting topic to explore!
Bioshock was a revered and renown franchise but except for a remaster of the original 3 games, the series has been quiet since Irrational games closed. With the recent announcement of a secret new Bioshock project called "parkside", there is a chance we will see a new game from the series. What do you want to see out of a new Bioshock game? What new setting would fit a new game? What mechanics would you want to see?
I would like a new Bioshock game in the vein of the original. Arkane has shown that the immersive sim genre is not entirely dead in the AAA sphere with Dishonored and Prey. The immersive sim is such a unique genre that could really benefit from having more developers involved in it. The two main things I hope for are pretty cynical but I think they're important. One is that I hope 2K doesn't continue with the AAA trend of nickel & diming players at every turn. I've been pretty burnt out on the AAA scene due to excessive mircotransactions, lootboxes, and game design trends that are meant to get as much time and money from the players as possible. I don't have faith in 2K to no do this, however. The second thing is that I hope the developers learn from Bioshock: Infinite. That game failed on so many levels I'm baffled it got any praise. From its design to its story to its themes, everything about Infinite was a step back from the original. Arkane may not make the greatest immersive sims, but they are good examples of how to make that sort of game in the modern AAA sphere. – Scott Dewalt7 years ago
It seems to be a somewhat awkward time for the single-player experience in AAA games. Recently EA recently shutting down Visceral Games and "pivoting" the design of their planned Star Wars game to something seemingly more multiplayer. At the same time, smaller games on platforms such as Steam and Itch.io are, more often than not, single-player. Are games of this scale filling a gap that is becoming increasingly difficult to financially justify in the AAA space, or are games such as last year's Doom or this year's Legend of Zelda indicators that there's still a place long-term for more focused experiences?
I think that some of the best recent games, even if not story-focused, have great single-player experiences. In a year where we can have a timelessly incredible Mario game (Super Mario Odyssey), an arguably superior sequel to an already enjoyable game (Wolfenstein: The New Colossus) and a formula-switching - at least a little - Assassin's Creed game released on the SAME DAY, I think it's fair to say that the single-player experience probably isn't going anywhere. Upcoming PS4 titles such as Insomniac's Spider-man and The Last of Us Part II are set to expand the genre further. – CallumBenson7 years ago
I would look into the willingness of younger players to play single-player games compared to multiplayer games. – AndreSpence2 years ago
Analyze the key factors that enabled The Witcher, a fantasy novel written by a Polish author, to become a hit video game that is clearly the work of great art, talent, and money. Why did the Witcher become a video game and not a movie? What about the story makes it intriguing enough to become a game?
This is an interesting topic. Something that should be considered is what effects can the interactive nature of gaming have on enjoying a story. – Jiraiyan7 years ago