Since the inception of video games, a pervasive mythos has been established that video games are not only addictive but are also destructive to ones psyche, health and life. However, we need to be able to shift through gaming fact over gaming fiction. Through an analysis of the literature on gaming addictiveness to exploring new insights into the benefits of gaming, this article will attempt to provide some answers on how problematic gaming addiction is in modern society.
Hmm...I'm a little unsure about this topic, as most of what I've come across is largely that addiction does not differ based on the addiction, but addictive behaviour. I don't necessarily know if you can address this question sufficiently without falling into a lot of unsubstantiated rhetoric. However, it is an interesting topic and one that I will happily read and hopefully be proved wrong on, but it will need to be VERY well researched and supported with scientific studies not anecdotes - especially considering the readership of this site. – SaraiMW7 years ago
A good topic to discuss, however, I wonder if it's the pop culture that dwells from it
– ConorTomalty7 years ago
Literally no. An addiction is a biological reaction to a chemical substance. The act of not being able to put down the controller is called, "gaming compulsion." In other words, they're not even remotely comparable. – JaredTaylor947 years ago
Hmm.... maybe compare to binge watching and applying the Uses and gratification theory which tries to help people understand why and people seek out specific needs. Such as social media and other types of media. Also include what things are necessary to classify it as an addiction. – TaTeaonaM7 years ago
I think this is a very interesting topic. One of the above comments is also incorrect - an addiction can be the physical or psychological need to do something. I think gaming can definitely fall under this category. How it relates to the need to escape from real life - similar to how drug users utilise drugs to escape. Although it is not as problematic as drug use to society, there might be some ramifications in the personal life of someone addicted to gaming - for example I broke up with someone because their life revolved around gaming. It impacted on his work, health and our relationship. Very interesting topic and one which is worth exploring. – Carinci957 years ago
The last several years have seen a major explosion of popularity for competitive gaming, with games like League of Legends, Fortnite, Counter Strike:GO to name a few. Millions are poured into this industry as it is a new market and it seems to be a good enough investment that the Houston Rockets (NBA Team) have a LoL team in North America. As competitive gaming continues to grow and tap into new potential, will competitive gaming be mainstream or will it remain in its own sphere.
One thing that might be added to this is the growth of board gaming as well. It's nowhere near the phenomenon of video gaming, but tabletop gaming is having a surge of popularity. – RublevIcon7 years ago
I really think the main focus here is Fortnite. League, PUBG, Dota, and others are popular, but Fortnite is a phenomenon. I can't remember any game being this huge, and, if gaming does become mainstream, I think Fortnite will have a major hand in it. A focus on breaking down Fortnite's success might be a really interesting angle on this. – elijahoates7 years ago
The fact that Drake played Fortnite with Ninja just the other month proves how far games have come as a contributor to the wider world of pop culture. I'd argue they've become mainstream already, when huge "normal" celebrities like Drake can publicly play games and not only AVOID backlash, but for it to be celebrated and garner the highest views a Twitch stream has ever had! – Dimitri Adoniou6 years ago
i think the idea of what is "mainstream" is changing with the internet and how we develop communities for media. Also, Gaming is a multi billion dollar industry, with massive communities. – Sean Gadus6 years ago
Throughout the technological evolution of modern video games, there has existed a prominent lineage of photorealistic pursuit, of aiming closer and closer toward a graphic image that resembles "the real thing." While one might argue that this lineage is just a natural progression in the utilization of increasing graphic capacity, such a progression doesn't necessarily have to go in a realist direction as there are other ways to achieve visual detail. My hypothesis is that it has to do with mimesis; the concept that an image is (metaphysically speaking) a representation/imitation of a "real" counterpart object, which has permeated Western aesthetic thought and culture since Ancient Greece. I would love to see an article that examines the lineage of realism in video game graphics through the context of mimesis, looking at the aesthetic theories of Plato and subsequent philosophers and how they have influenced Western visual culture. Or perhaps there are some other potential factors behind the lineage that I'm unaware of – nonetheless it would be a really interesting topic to explore!
Bioshock was a revered and renown franchise but except for a remaster of the original 3 games, the series has been quiet since Irrational games closed. With the recent announcement of a secret new Bioshock project called "parkside", there is a chance we will see a new game from the series. What do you want to see out of a new Bioshock game? What new setting would fit a new game? What mechanics would you want to see?
I would like a new Bioshock game in the vein of the original. Arkane has shown that the immersive sim genre is not entirely dead in the AAA sphere with Dishonored and Prey. The immersive sim is such a unique genre that could really benefit from having more developers involved in it. The two main things I hope for are pretty cynical but I think they're important. One is that I hope 2K doesn't continue with the AAA trend of nickel & diming players at every turn. I've been pretty burnt out on the AAA scene due to excessive mircotransactions, lootboxes, and game design trends that are meant to get as much time and money from the players as possible. I don't have faith in 2K to no do this, however. The second thing is that I hope the developers learn from Bioshock: Infinite. That game failed on so many levels I'm baffled it got any praise. From its design to its story to its themes, everything about Infinite was a step back from the original. Arkane may not make the greatest immersive sims, but they are good examples of how to make that sort of game in the modern AAA sphere. – Scott Dewalt7 years ago
It seems to be a somewhat awkward time for the single-player experience in AAA games. Recently EA recently shutting down Visceral Games and "pivoting" the design of their planned Star Wars game to something seemingly more multiplayer. At the same time, smaller games on platforms such as Steam and Itch.io are, more often than not, single-player. Are games of this scale filling a gap that is becoming increasingly difficult to financially justify in the AAA space, or are games such as last year's Doom or this year's Legend of Zelda indicators that there's still a place long-term for more focused experiences?
I think that some of the best recent games, even if not story-focused, have great single-player experiences. In a year where we can have a timelessly incredible Mario game (Super Mario Odyssey), an arguably superior sequel to an already enjoyable game (Wolfenstein: The New Colossus) and a formula-switching - at least a little - Assassin's Creed game released on the SAME DAY, I think it's fair to say that the single-player experience probably isn't going anywhere. Upcoming PS4 titles such as Insomniac's Spider-man and The Last of Us Part II are set to expand the genre further. – CallumBenson7 years ago
I would look into the willingness of younger players to play single-player games compared to multiplayer games. – AndreSpence2 years ago
Analyze the key factors that enabled The Witcher, a fantasy novel written by a Polish author, to become a hit video game that is clearly the work of great art, talent, and money. Why did the Witcher become a video game and not a movie? What about the story makes it intriguing enough to become a game?
This is an interesting topic. Something that should be considered is what effects can the interactive nature of gaming have on enjoying a story. – Jiraiyan7 years ago
A steady rise has begun in table top gaming, which can be linked to the increased awareness of gaming through online forums and social media. There has become a larger sense of community in being able to discuss a personal engagement with particular games. I would argue that part of this has been the increase in narrative style table top games, both those being released by large corporations such as the Arkham Horror and Betrayal at House on the Hill style games, but also smaller kickstarters and independent games, such as the beautiful Dreamwell, and smaller games like Stuff and Nonsense. Narratives do not need to be complete directed stories, but also the invitation to engage in story telling, such as in the Fiasco style games. Regardless of type part of their success is that there is a narrative in place, it takes it from being something very generic into becoming an immersive experience.
It would be interesting to discuss what are some of the latest trends in narrative styles or content, what are the most popular types of narratives that have endured and where we think narratives in games is heading next.
When one opens the usual source for their gaming apps there seems to be a plethora of text-based gaming role-playing-games, beyond what we once were seeing. Is this simply due to the ease of making such games versus a visual game? Or is there actually a rise in the market for such game play? Has this then replaced the popularity of the choose-your-own-adventure book? Many questions, does anyone have the answers?
The following article on The Artifice could be a great source of history on text-based gaming: https://the-artifice.com/text-adventure-gaming-history/
– Misagh7 years ago
I think this is actually a super interesting topic, that I haven't seen anywhere near enough people write about. I think you're absolutely right that the ease of making a "visual novel"/text-based video game is remarkably easy, compared to some AAA titles we see coming out with big money and big assets behind them. We can see this over-abundance in this genre by looking up the tag "visual novel" on Steam and seeing the complete nightmare that is the "newest releases" section of that tag... However, one doesn't need to look far to see that there is a demand in the market. One of the biggest best games of the last year on Steam was the visual novel/horror mix game "Doki Doki Literature Club." Now, this game may have gained infamy because of the fact that youtubers played it cause it had good jump-scares and whatnot, but this is through and through a game that is 90% scrolling text and reading. And people loved it. This game would not have been noticed or made anywhere near as much of an impact if it weren't for the fact that the text and writing in the game was PHENOMENAL. And people recognized this! Then there are other recent releases like Undertale and Persona, whom have heavy JRPG elements attached to them, but have hours of cut-scenes and text to delve into as a player. This market has always been around, with releases such as the Fate games, the Ace Attorney franchise, and Danganronpa to name a few, but the popularity is rising by the day. Especially as we begin mixing genres and incorporating large blocks of genuinely engaging text more and more into our "normal" games! It's a very exciting time to be engaging with visual novels and text-based games! :) Er... sorry this note got so long. I hope it was at least kind of helpful! Good luck working on this topic, I look forward to reading about it! :) PS: You should absolutely check out "Valhalla" on steam. It's a visual novel about working at a bar in a cyberpunk dystopian future. It's a MUST play! – BioLizard7 years ago
What really helps with the rise of text based games, at least based on my casual research, is the amount of time people have to play games anymore. Even with few graphics, text-based gaming allows for more freedom with which to play a game. It is obviously usually pretty story driven, but gives the player something more to do than simply read something. Even the thought of ebooks helps lend to this. People enjoy interaction, and text-based gaming is a simple enough interaction that helps even the most casual gamer find the time to play a game throughout their busy schedules. – VideoGameProf7 years ago