Why Nintendo Should Make a New Metroid Game

Samus is primed for a triumphant return to form. (Image by Thiago Almeida CG)

One of Nintendo’s finest franchises is ripe for a triumphant return.

30 years ago, Nintendo released the original Metroid on the Nintendo Entertainment System (NES). The sci-fi adventure mixed the Mario series’ expert platforming with The Legend of Zelda’s more open exploration. The result of this brilliant experiment was one of Nintendo’s most iconic, well-regarded, and influential franchises. Fans of games like Bioshock and 2016’s Inside owe much to Metroid‘s pioneering techniques related to environmental story telling and atmosphere.

Despite the large impact Metroid has made on fans, critics, and game developers, the road has never been easy for the franchise. Often less popular in Japan than in other territories, the Metroid series has failed to attain the more widespread commercial success that The Legend of Zelda and Mario franchises have enjoyed. Additionally, the franchise has suffered long droughts between entries, despite the overall critical success the majority of Metroid titles have received. Fans braved a long eight year drought between 1994 and 2002 where Metroid was nowhere to be seen. The last main line game in the series was Metroid: Other M, which was released on the Wii in 2010. Since then, fans have been waiting for a true successor to the franchise, with only one side-story to hold them over (Metroid Prime: Federation Forces).

Many fans are dying for a new Metroid game, but the future of the franchise is currently uncertain. With the launch of the Nintendo Switch, the time seems right for Nintendo to bring Metroid (and Samus!) back to the gaming spotlight in a big way. Here are the reasons Nintendo should make new Metroid games, both 3D and 2D.

Metroid is Innovative

The Metroid series has been innovative since its first appearance on the NES.

Since its inception on the NES, the Metroid series has been pushing technical and gameplay boundaries in gaming. The first Metroid, though obtuse and archaic by modern gaming standards, was a breakthrough experience at its release in 1986. With its labyrinthine layout and design, the game required extensive exploration and backtracking to complete. While the game has not aged well, (one can argue that Metroid: Zero Mission has made it obsolete) it paved the way for more sophisticated games like Super Metroid and the overall structure and concept of the game would influence many games that followed it. Metroid’s design techniques would help form the beginnings of what would be known as the “Metroidvania” genre.

After a 8 year gap on consoles (Metroid II debuted on Gameboy in 1991), Nintendo released one of the most influential and critically praised games in the company’s long history: Super Metroid. When it was released on the Super Nintendo (SNES) in 1994, Super Metroid was included on a 24megabyte cartridge, which helped make it the largest game on the system at that time. The developers of the SNES classic used that then massive amount of space to create some of the most well-designed areas in video games. Super Metroid pioneered and arguably perfected what is known as “environmental storytelling”. Instead of overloading the gamer with exposition as they explore the world, Super Metroid used the environments and surroundings to give the gamer a sense of the world.

In an article detailing the best SNES games, Gamesradar asserted that Super Metroid tells its story using “subtle moments and music cues to accentuate events that other games would shout from the heavens. In this regard, its only real modern equivalent is Portal. Even BioShock, which literally states its purpose, is blunt by comparison” (Gamesradar.com). Super Metroid‘s influence has been felt in many areas of the video industry. In an interview with Rolling Stone, Donald Mustard, Mustard the co-founder and creative director of Chair Entertainment, asserted that the influence of Super Metroid‘s environmental storytelling can be seen in “everything from the classic Half-Life to Playdead’s Inside, released last month” (Baker, RollingStone.com).

After the success of Super Metroid, Nintendo struggled to develop the Metroid series. The series would ultimately skip the Nintendo 64 (the Console where Nintendo brought some of its best franchises to 3D gaming), but Metroid would once again become an innovative force on Nintendo’s next console: The Nintendo Game Cube. Retro Studios, an untested Texas developer, took the best things about 2D Metroid and brought them into the third dimension. Retro’s debut title, Metroid Prime, pushed the boundaries of what was possible for 3D First Person platforming and adventure games. Many gamers and critics were skeptical of the game when it was revealed, as a first person Metroid was heresy to many long time fans, but the game would end up becoming one of its most acclaimed and commercially successful adventures.

Much like Super Metroid, Metroid Prime was a technical marvel, illustrating what could be achieved on current generation hardware. As part of IGN’s Top 100 Video Games, Sam Claiborn asserted that “When Metroid Prime hit the GameCube it was one of the prettiest, most technologically advanced games on any platform” (Claiborn, IGN.com). In 2002, Metroid Prime was a cutting edge, jaw dropping experience. The game was able to create an equally complex and labyrinthine world in 3D, effectively using doors and elevators to mask the need to load new areas. The developers use of physics allowed for new puzzle, including brilliant designed morph ball puzzles and half pipes.

The Nintendo Wii’s first Metroid title, Metroid Prime 3: Corruption, was able to innovate with an intuitive and impressive new control scheme despite running on the under-powered Wii hardware. The game made incredible use of the Wii Remote, creating a nearly flawless control scheme which deepened the already considerable immersion that the Prime games already had. Using the Wii Remote’s pointer functionality, Metroid Prime 3 offered players a fluid and flexible control scheme that made aiming feel intuitive and responsive. The controls were so strong that Nintendo and Retro would eventually add this functionality to the previous two Prime games in the Metroid Prime Trilogy, one of the best video compilations ever made.

Fans Care About Samus Aran

Samus Aran is a video game icon who has been battling aliens for 30 years.

Samus Aran holds a special place in video game history, regardless of how her portrayals in recent games like Metroid: Other M have been received by fans or critics. Samus was one of the first major female protagonists in gaming, preceding legendary characters like Lara Croft. The first Metroid was released in 1986, a time period where it was assumed that the main character of a video game would be male. Even the developers of the game hadn’t intended the character to be female until about halfway through development. Metroid‘s instruction manual even refered to Samus as a “He” ensuring that when Samus removed her helmet before the end credits gamers would be genuinely suprised. The reveal of Samus was a powerful moment in gaming history, one that was genuinely trend breaking for the time period.

In an article for Metroid‘s 25th Anniversary, IGN’s Audrey Drake reflected on the impact of Samus Aran in the gaming world. She praised the developers for not needing to justify why “a woman was so cool. She just was. It wasn’t the result of magic or some contrived scenario, and it wasn’t with the help of a man — it was all Samus” (Drake, IGN). Many critics have discussed the importance of Samus to the gaming world, and many are genuinely concerned about her absence from gaming. Eurogamer’s Martin Robinson wrote about absence of Samus by saying that while “Princess Peach and Zelda were up for being rescued each and every new financial year, Samus seemed locked away in another castle forever” (Robinson, Eurogamer). It is disconcerting to many critics and fans that Nintendo’s strongest female character has been on the sidelines so often.

No can claim that Nintendo is ignorant of Samus popularity or importance, quite the opposite in fact. When launching Amiibo, a line of figurines that had some in-game uses in various Nintendo titles, a Samus Amiibo was included in the first wave. This illustrates that Nintendo is aware of her popularity and place in their hallowed history. While not the highest selling Amiibo, Samus has performed well in the sales charts, which demonstrates her importance to the Nintendo brand and gaming history. If Nintendo is aware of the important place that Samus plays in their pantheon of heroes, then why haven’t they given gamers more chances to play as they iconic bounty hunter? It’s frustrating to say the least.

At E3 2o15, Nintendo revealed Metroid Prime: Federation Force, a spin-off title set in the Metroid Universe. After its reveal, the game was blasted on forums across the internet and received incredible hostility from many fans. I would argue that the game did not deserve as much criticism as it received but the fan reaction was a long time coming. After neglecting Samus and the Metroid series for years, it was understandable that announcing a Metroid title without Samus would receive criticism. In an article for Forbes, Paul Tassi perfectly summed up many fans’ opinions on the issue: “fans want a full-blown Metroid game, preferably on a console, and absolutely starring Samus Aran” (Tassi, Forbes). Please Nintendo, if you make another Metroid game, please include Samus Aran, she is the heart and soul of the franchise.

It has a more mature tone

Metroid has a more mature tone than either of Nintendo’s most popular franchises (Image From Deviant Art by Transfuse)

While Zelda and other Nintendo franchises have their share of dark moments, Metroid touts the most mature and often the darkest tone of any Nintendo franchise. This mature tone has often make Metroid the black sheep of Nintendo’s franchises, as this tone seems to clash with their family friendly image. However, I would argue that Metroid’s dark tone and the distinct differences in art direction is a valuable asset to Nintendo.

One striking example of Metroid‘s dark tone is the opening scene of Super Metroid. Samus enters a space station which has been attacked by Space Pirates. In this sequence, the player music maneuver Samus through hallways with dead scientists littering the floor. Another moment occurs in Metroid Prime 3: Corruption when you move through the Halls of the G.H.S. Valhalla, a ghost ship riddled with corpses. In the Metroid Prime series you can even scan corpses to determine how they died, a grisly reminder of danger’s Samus faces at every turn. Even the Metroids themselves, grotesque and viscous aliens that latched on to their host, illustrate a stark departure from the friendly face of Kirby and Mario. There are very few NPC (nonplayable characters) to interact with in the Metroid series, which helps further heighten the feeling of isolation and danger that you as you play the games. Metroid‘s music, primarily organized and overseen by composer Kenji Yamamoto also stands out compared to other Nintendo offerings. Ambient and discordant, the music often reflects the dangerous and alien atmosphere that Samus finds herself in. Listening to any of the music from Metroid games will give the distinct feeling that you are about to embark on a dark and dangerous hostile world.

In an article on Destructoid.com, Jonathan Holmes asserts that “semi-realistic Sci-Fi has never been the company’s [Nintendo’s] strong suit. It’s a genre that tends to appeal to nerds aged 15-35 — a demographic that Nintendo often struggles with these days” (Holmes, Destructoid). This quote illustrates why Nintendo should pursue the Metroid series. The Metroid franchise highlights a different side of Nintendo. Gamers hungry for a more mature atmosphere and serious tone are at home with the Metroid franchise than the Mario Franchise.

A New 3D Metroid could illustrate the power of the Switch

With impressive art direction to aid it, a new 3D Metroid could show off the power of the Switch.

One lingering issue many consumers and critics have with the Switch is the relative uncertainty of what power different developers can squeeze out of the machine, regardless of whether it is less powerful than the other consoles on the market. With games like Mario Kart 8 Deluxe, Splatoon 2, and The Legend of Zelda: Breath of the Wild being similar or nearly identical to their Wii-U counterparts, Nintendo hasn’t yet shown off the true potential of their machine and Metroid is a prime candidate to display the power of the Switch. It would be a visual treat to see the exotic alien creatures and worlds of Metroid translated into a modern gaming experience.

Let’s get the obvious out of the way. Yes, the Switch is an under-powered system when you compare it to the PS4 and Xbox One. Nintendo proved long ago that they were not going to chase Microsoft and Sony by trying to create the console with the most sheer horsepower. Despite the differences in power between the Switch and its competitors, there is no reason the console/handheld hybrid cannot have technically impressive gaming experiences.

With the right art direction to aid it and Nintendo’s legendary ability to squeeze every ounce of power out of their hardware, the gaming giant (or one of its second party studios) could create a truly stunning 3D Metroid on the Switch. The last 3D Metroid game was a measly 480P on the Wii. The jump to a full 1080P experience on the TV and a 720P in handheld mode would feel like night and day compared to the Metroid series’ 2010 and 2007 counterparts. The result would be an impressive experience and a title Nintendo could use to show the performance developers can get out of the Switch.

A New 2D Metroid would please long time fans and retro gamers

The buzz around thee fan-made Another Metroid 2 Remake shows that fans are interested in 2D Metroid.

For years, a variety of developers have been making games inspired by Metroid and Castlevania. Unfortunately, both Nintendo and Konami seem to have forgotten that they both helped give birth to the “Metroidvania” genre, which remains popular. If you are looking for some evidence of the genre’s continued staying power, look not further than former Castlevainia producer Koji Igarashi ‘s massively successful kickstarter campaign. Nintendo could capitalize on the desire for Metroidvania games as well general gamer nostalgia by releasing a game in the same vein as Metroid Fusion and Super Metroid.

In 2016, there was a ton of buzz around the fan made Another Metroid 2 Remake (which Nintendo eventually shut down). Regardless of the legality of the game, or Nintendo’s response to the AM2R, the interest in the project illustrates that a large group of fans want a new 2D Metroid. In an interview with Destructoid, Doctor64, creator of AM2R (Another Metroid 2 Remake) asserted that the success of “so many indie Metroidvanias out there shows that people want to play games like this. It’d be great if Nintendo, creators of the genre, would start focusing more on its roots and make a proper Metroid game. I’m sure I’m not the only one wanting to play it.” (Holmes, Destructoid). If Nintendo is unwilling to create the next 2D Metroid themselves then there are plenty of great developers out there that could design the next 2D Metroid in conjunction with the company.

In terms of using Switch hardware and features, a beautiful retro Metroid game would be a great fit with the Switch’s portable hook. The concept of playing a technically impressive 2D Metroid either on the go or at home would be appealing to many gamers. And it is important to bear in mind that the last two true 2D Metroid games were both released on the Gameboy Advanced, a handheld device. The portability of the Switch makes it for a perfect fit for a successor to the lineage of Super Metroid and Metroid Fusion. Since the Switch is off to an excellent start in terms of hardware sales, it is unlikely that Nintendo would consider putting the next Metroid on the 3Ds, a nearly 7 year old system. Regardless of its large install base the 3Ds has it not the future of Nintendo. The Switch is the future and Metroid should be connected to that future.

If Nintendo is worried about the cost of creating a new Metroid, a 2D Metroid would be a more cost effective prospect than a new 3D Metroid. It would also allow Nintendo to test interest in the franchise without throwing down the cost for a Triple AAA Metroid on the level of The Legend of Zelda: Breath of the Wild or the forthcoming Super Mario Odyssey. Nintendo experimented with the Zelda format on handheld before eventually bringing changes to their console Zelda experience. Metroid could use the same strategy. If Nintendo is worried about the cost of developing a new 3D Metroid then creating a 2D Metroid would be more cost effective and would appeal to a different group of gamers. Even a remake of Super Metroid, Metroid Fusion, or Metroid Zero Mission could be used to gauge interest in the franchise.

If it doesn’t happen now, it may never happen!

The last mainline Metroid game was released in 2010, seven years ago.

Metroid Other M was almost 8 years ago! That was the last time Samus suited up for a true Metroid adventure. It’s been even longer if you look at 2D Metroid games, where the last true 2D Metroid was 2004’s Metroid: Zero Mission, a redux of the original Metroid with some added content.

This brings me to my final point: franchise care. Nintendo has been rightfully criticized for its handling of the franchise. Franchise care is critical to keeping a franchise alive and successful. If a video game franchise wants to thrive and perform well, there needs to be franchise care. This means releasing games for a franchise in order to maintain excitement and attention for a franchise. Long droughts can destroy a franchise, even one as renowned as Metroid. When there are long droughts between games in a series, and no real announcements about when a new game is coming or how far along it is development, fans can lose interest or faith in the IP. This lose of interest and attention in a franchise can result in low sales, which will discourage developers from putting money into what they perceive to be a bad investment.

While Nintendo could opt to create a 2d or 3D Metroid, they should opt to do both. Much like Zelda, Metroid’s 2D and 3D offerings are different enough to offer exciting opportunities to players. Metroid Prime and Metroid Fusion launched on the same day in 2002, and offered games two distinct experiences. The same could happen again in 2018 (or 2019). I hope that history can repeat itself for Metroid.

What do you think about the Metroid series and how Nintendo has handled the franchise? What do you want to happen next with the Metroid franchise?

Work Cited

Baker, Chris. “How ‘Super Metroid’ Defined an Era and Inspired a Generation of Game Makers.” Rolling Stone. Rolling Stone, 29 Aug. 2016. Web. 21 Feb. 2017.

Drake, Audrey. “What Metroid Did for Women in Gaming.” IGN, IGN, 20 July 2011. Web. 26 Feb. 2017.

Holmes, Jonathan. “What’s Nintendo’s problem with Metroid?” Destructoid.com. 21 August 2016. Web. 1 March 2017.

Robinson, Martin. “Metroid Prime remains one of Nintendo’s finest games.” Eurogamer.net. N.p., 02 Jan. 2015. Web. 21 Feb. 2017.

Staff, GamesRadar. “The best SNES games of all time.” Gamesradar. GamesRadar, 03 Aug. 2016. Web. 21 Feb. 2017.

Tassi, Paul. “Nintendo Says Angry Fans Will Like Metroid’s ‘Federation Force’ Once They Play It.” Forbes. Forbes Magazine, 01 July 2015. Web. 25 Feb. 2017.

Totilo, Stephen. “Metroid Prime: The Kotaku Review.” Kotaku. Kotaku.com, 10 Mar. 2016. Web. 25 Feb. 2017.

“Top Games Of All Time.” IGN. N.p., n.d. Web. 21 Feb. 2017.

What do you think? Leave a comment.

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Hi, I am a graduate from the Cleveland State English Department. I am a 5th year English/Reading teacher. I love watching movies, reading fiction, and listening to music.
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  1. I don’t think I want a new Metroid so much as I want a new Metroidvania that makes me feel that sense of wonder I felt when I first played games like Super Metroid and SotN. For me, Dark Souls is the game that’s come closest to that feeling.

  2. Nintendo… MARKET. THESE. METROID. GAMES. The reason people don’t buy as much Metroid is because you don’t do enough in the west to establish brand familiarity with the franchise. You think it’s not as big of a series because it’s not that big in Japan, but I assure you: there are many people over here who are ignorant of Metroid who I am sure would love it. After reading the manga, I find the Metroid Universe to be one of my favorite space sci-fi universes in all of fiction. A lot of really cool elements and alien races. This has potential. Stop giving Metroid the short end of the stick.

  3. Two new metroid games are coming. We’re getting Metroid Prime 4 and a mysterious other One? hmmmm…..

  4. I would love another Prime. Other M had some good points but overall it ended up being clunky and the story was forgettable. I think they should just alternate back and fourth every.. I don’t know two years? Between a Super Metroid type 2D side-scroller and an open world Metroid Prime game. Because, there’s no such thing as too many Metroid games.

  5. Grayson

    I think the 3DS would be a good home for a 2D Metroid game, as its install base is remaining loyal to the system even with the Switch hype. More than likely, many of the 3DS people are precisely the type of people to market a 2D Metroid game to.

  6. Bluetomahawk222

    Another prime would be tricky, since the titular metroid prime disintegrated along with all of phazon.

    I think the best route would be a follow up to fusion, with samus on the run from the federation, and exploring a new area to try and clear her name or something like that.

    Metroid has a tough challenge ahead: It has to compete with dark souls and bloodborne, compete with every indie metroidvania on steam, be light enough where it can still be palatable to nintendo audiences while dark enough to defy those who say “Nintendo only makes kiddy games,” have a compelling, well written story told without dialogue, appeal to casuals, yet have minimal direction, yeesh…

  7. I just want another Metroid Prime… Something more like the first two and less like the third. Exploring a massive, singular, alien world. That same semi-open world with plenty of backtracking and a lot of unique scenery…

  8. I don’t like to be that guy, but Metroid doesn’t sell. I love Metroid to death, Super Metroid is on my top 10 of all time list. But Nintendo spending 5 years on a Metroid game is not gonna make them money. What they should do is make a 2.5D Metroid a la metroidvania style and release it as a downloadable $20 game. The fan made Metroid 2 is the best metroid i’ve played since Metroid prime 1. Nintendo could use that. They also have really good 2.5D games already, like DKCR and NSMB.

  9. I would introduce a new protagonist… someone on the trail of Samus after the events of Fusion… a Bounty hunter working for the Federation… Little do they know that someone in the federation is not after her for destroying the Metroids but is after her for the Metroid serum that she has in her blood after the events of Fusion. The hero would be helmeted from the start (in a callback to the original Metroid) so we don’t find out their identity until the end. As they progress through the game they build up their arsenal and equipment (rather than having a plot-trope de-powered Samus again) and they uncover data files and plot details about what happened to Samus after Fusion. Bosses would include Alien creatures and machinery on the worlds the player explores (including a new version of Kraid) but also rival bounty hunters, Samus’ gunship-Adam, Ancient Chozo ruins (of course) Samus herself and ultimately the faction leader of the federation trying to pull its strings from within (possibly even a new Mother-Brain). Ideas for levels might include a prison planet, a geothermally unbalanced planet (with extremes of temperature like the desert in BoTW – where the temp plummets and night but skyrockets during the day). A lush tropical jungle environment, a space station… and possibly even some populated city areas where you have to avoid using weaponry and rely on stealth… I’d rather see the end of the typical fire/ice/water environments though.

  10. It could be Nintendo’s answer to No Man’s Sky…

  11. She’s an intergalactic bounty hunter, so make that game! Have her travel from planet to planet rounding up bad guys and finding out where the trail leads to the next big catch. This could be a Huge game vast wolds to explore and endless possibilities. Maybe we can find out how she fits into that tight little ball!?

  12. I’m a long time fan of the Metroid franchise and as much as I would like to see another Metroid title I don’t think it will happen. There is no denying that it receives high praise and has a cult following but at the end of the the day the numbers just aren’t there and as others have commented I don’t think Nintendo markets the franchise well enough (certainly not in Australia). I have been playing Metroid since the early 90s so I know what kind of game it is but if I were to form an opinion based on the cover I would assume it was just another sci-fi first-person-shooter.

  13. O H M Y G O D !! I’m a huge Metroid fan but my anticipation has been broken too many times.

  14. Nintendo already have their A levels in metroid up when it comes to trying something new. Just go with the old formula that works and add some new stuff to it. for example new power ups, bosses (3D Kraid would be nice), etc. the entire formula doesn’t need reworking, it just needs a few adjustments to stop it from getting stale.

  15. Mcfarland

    There will never be another game like the Metroid Prime trilogy, unless Nintendo makes one.

    • True. Indie developers don’t have the resources or the money to make an FPS Metroidvania like that, and most larger companies are too scared to touch even the much cheaper 2D Metroidvania genre despite it’s popularity. So if Nintendo doesn’t make another Metroid FPS, we’ll never get an FPS in the Metroidvania genre again…

  16. The Prime series was good. By I prefer 3rd person for Metroid.

  17. E3 just needs to hurry up!

  18. Richard Krauss

    This is one of the reasons that I gave up on the WiiU. I was extremely upset when they announced Federation Forces and no title for the WiiU. However, I also am on the fence about a new Metroid game because with the original creators no longer around, how much will the quality suffer?

  19. Metroid sequel? How about a Metroid Maker? Granted you can hack the SNES rom, but the program to do so is rather complicated. I love Metroid but I’d rather see nothing instead of a disappointment.

  20. I’m really only interested in more 3D Metroid, since that was my first exposure to the series and after that, the 2D versions never clicked all that well with me, for which there are many reasons, I don’t need to get into.

    I think one way would obviously be to have some kind of reboot.

  21. Hang Stephenson

    After Super Metroid, we didn’t get a single Metroid release for like eight or nine years until Prime and Fusion both arrived. After that, we got Echoes, Corruption, Zero Mission and Other M on top of weird side-projects like pinball and Hunters. That was like seven games in less than decade.

  22. I really hope to see at least 1 new Metroid game. MAN it’s been so long since the last Metroid

  23. Starlord

    I really want a 2d Super Metroid~ish game and a new 3d metroid, unrelated to Prime

  24. With the switch already targeting towards an older audience a new metroid game would be amazing.

  25. The last game that gave me Metroid-vibes was The Swapper – which ironically has mostly very un-Metroid gameplay (plays great though). But its dense sci-fi atmosphere felt like something that could work really well in a Metroid game.

  26. I think in some ways, no more Metroid would be a loss for Nintendo.

    Fusion might leave things a bit too open-ended to be satisfying, and that’s never a good way to go out.

    Additionally, despite their seeming efforts to the contrary, Samus is an icon as a female game character– do they want to give up having that ready to go before at least having a successor to the role?

    As for what to do, I’d be happy with just a solid classic Metroid experience with great graphics and sound.

  27. I will kill to have two Metroid games on the Switch this year: one like Prime and one like Super Metroid

  28. Nintendo gives more attention to Zelda, Mario because they sell more than Metroid.

    • bc in Japan shooters aren’t a big thing and the lack of commercialization outside of Japan never let the game really get the attention it needed. but thx to the years that have passed, the many games that have been made (plus the addition of Samus in SSB) and the amount of diehard fans who make parodies and etc of Metroid, have gotten the game a pretty big fan base over the years. b4 i remember people who never heard of the game, let alone played one, just call it the “Halo” rip-off game.

  29. watchtower

    I still remember the first time I played Metroid Prime, weird controls, but ended up to be a great game. As a Metroid fan really anything half way decent would be fantastic… a “Legend of Zelda: Breath of the Wild” equivalent would be mind blowing!

  30. Would I be glad if Nintendo made a new Metroid? Sure, especially if it is a daring and fresh entry in the series, that hopefully gets its storytelling right too (silent heroine or not).

    Would I be sad if they stopped making Metroid games? Not really, there are so many good ones to replay and enjoy again.

  31. Veraoka

    I am sick and tired of 3D Metroid games. Back to 2D or I will just keep playing, Metroid Zero Mission, Metroid Fusion and Super Metroid. Hell…get a clue, Nintendo and port those 3 to the Switch!

    • Sean Gadus

      Hopefully Nintendo will release them on virtual console soon… when they finally get their virtual console on the Switch!

  32. I just want a Metroid game that takes place after Fusion, god damn.

  33. Come on, Nintendo, make up for AM2R, for a change.

  34. If both a Metroid Game and a Metroid Prime Game would come to the Switch one would take away the sales of the other and (even though I personally don’t like Prime) we all know which Game would sell well and which on would suffer. Probably Nintendo would also probably react on it like ” Oh, so nobody likes 2D Metroid Games any more… Good let’s never do this again!”

  35. The metroid hype is too real! I would die happy if I got 2 Metroid games on the Switch.

  36. Another Metroid Prime would be incredible. Metroid has always had a special place in my heart as the most mature first party Nintendo game and the transition from 2D to 3D was a fantastic one. You’re absolutely right though, a new 2D Metroid would be just as incredible and would be a nice return to the IP’s routes.

  37. Great article! It’s really nice to have a site like this, that features thoughtful and in-depth articles, rather than click-bait and paint-by-the-numbers “reviews”.

  38. A very well reasoned thought-piece that I believe accurately sums up the general feeling of the gaming populace who are in wanting of a new Metroid game.

    If I could add a point; As you have mentioned, Samus maintains a strong place in the world of gaming. As a stoic female that (as you write) doesn’t need justification to be cool, she is an incredible asset to the gaming community, more than most people probably realise.
    Especially in the era we are living in now, in which the rights of women have been thankfully brought to the forefront of the public consciousness like never before, Nintendo have the opportunity with Metroid to really make a meaningful statement on feminine identity with a well-handled and timely new game that explores Samus’ character in a way that does not seem contrived.

  39. I am not sure a new Metroid game would be as great as you seem to believe. Sure, Metroid WAS innovative, but it isn’t as though it’s easy to just come up with new things that people haven’t already tried in at least an indie game before.
    Other games, such as Breath of the Wild, do have a more mature tone when compared to some of the older ones, but at the moment, most games that are released already have a mature tone (eg Dark Souls), so that really isn’t much of a selling point anymore. Nintendo might not have many, but there are very few people who only play Nintendo games, so the point is fairly moot.
    I think another 2d Metroid game would become another Yooka-Laylee. It will appease SOME fans, most likely the ones that have only played the games very recently, but most people will see it as mediocre at best, and will pan it because they expect it to be ground breaking.

  40. The best reason is that Other M is sexist bullshit that ruined her character.

  41. metro prime 4 is talked about for 4 months now?.. it’s been talked about for 9 years now. the guys who worked on metro prime from retro studios have all parted ways and left.

  42. Honstly on a list of a million games that need it

  43. Sean Gadus

    2 Metroid games announced at e3! One for Switch and one for 3DS! Metroid fans rejoice!

    • Never played a single Metroid game. Your article and the recent E3 announcement might do something to change that.

  44. Jeff Dumont

    Well, now Metroid Prime 4 and a remake of Metroid 2 are on their way, so this article’s wishes did come true after all

  45. Bruce Dwayne

    what is system requirement for this game

  46. I think a good way to bring the series back to life is to introduce a new protagonist in the form of a protege for Samus. The game could be Samus teaching said underling the ropes, and as the game progresses Samus begins to let you out on your own and you begin to complete missions by yourself. The end result would be Samus passing the torch to this new hunter, which would then allow for a new series of game based around this character.

    It would allow for the spirit of the series to continue on with play style and environments remaining true to the originals, yet it would breathe life back into the series and allow them to move the games into a direction they feel more comfortable with.

  47. It’s happening now. Can’t wait to hear more about Metroid Prime 4 (which I assume will happen at this year’s E3).

  48. I miss exploring those amazing new planets the Metroid universe could provide. It’s been too long since I sat to just watch the ancient bots go about their duties while listening to choirs of Elysia, or scoured the parched Chozo ruins for every word of their wisdom. It was, I think, the first virtual universe where I felt both the joys and terrors of being truly alone. Discovering the remnants of mighty societies, fighting each habitat’s fiercest beasts and the pirates who sought to use them, all alone. It was a powerful experience that I feel hasn’t been fully developed yet, but I have hope that it will.

  49. Sean Gadus

    The world and lore of Metroid is extremely rich and there are so many opportunities for further development in its world.

  50. Moses Brodin

    “These are great games, but to me this is an accurate list top 15. Sum of these games, weren’t in this vid.

    Anyone have different opinion?

    1. Megaman X2
    2. Megaman X3
    3. Killer Instinct
    4.: Ultimate Mortal Kombat 3
    5. Mortal Kombat 2.
    6. Turtles in Time
    7. X Men Mutant Apocalypse
    8. Street fighter
    9. Street Fighter 2
    10 Aladdin
    11. Super Mario All Stars
    12. Spiderman the animated series
    13. Donkey Kong Country
    14. Donkey Kong Country 2
    15. The Jungle Book”
    Ragerds:Moses Brodin

  51. Excellent article, great review of Metroid history, and I agree that the word needs more Samus. Samus has always been one of my favorite Nintendo characters, and her many appearances in Smash Bros. games and elsewhere has always been welcome.

    I think that Metroid Prime was good, but Metroid didn’t quite make the transition from 2d to 3d as well as Mario did. Prime didn’t even really feel like a platformer to me, so I would like to see it replicate the play-style and 3rd person perspective of Mario 64 (so I could at least see where I’m jumping).

    I’d also like to see the Metroid saga take a darker, more adult-oriented turn. The appearance of bodies was a nice touch to include in sci-fi horror games marketed to kids, but more gore might appeal to those of us who played as kids, but are now grown and ready for more gritty environments. Furthermore, a bit more moral uncertainty to Samus’ immense power might be interesting. Really, I want to see a remake of Super Metroid (arguably the best game in the franchise), in which scanning can be implemented to fill out the story (minimalism to game narratives only works these days with interesting art styles, like Inside or Gris). Rather than the simplistic “humans good, Pirates bad” dynamic of the original, we could humanize the Pirates to a certain extent, showing their xenophobia and pursuit of power by any means necessary as both the only philosophy they can conceive of and a response to the actions of the Federation. Pity for the Pirates fits well with the precedent set by Metroid Prime and fear of the Federation would fit well with the Federation ship Samus finds crashed on Zebes (the Federation sent a ship to commit genocide against the Pirates, so they shot the ship down).

  52. I would imagine the darker tone is the reason why Nintendo did not invest as much time as it did with its more prevalent franchises (less kid-friendly, which would mean in Nintendo’s mind, less money).

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