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Digital De-Aging and Resurrection: Its History and the Long-Term Implications for the Film Industry

Digital de-aging has been around in the film industry for some time now, but its use has increased substantially as CGI technology continues to improve. Age-acceleration is also used, but winding back the clock instead is usually the more difficult feat to pull off well. What was once laughably unconvincing has now become an eerily good imitation. Instead of relying on younger actors to portray popular characters in flashback scenes, one can simply strip away the wrinkles and keep the visuals of the original actors intact. Think of a de-aged Johnny Depp for flashbacks of his character Jack Sparrow in The Pirates of the Caribbean: Dead Men Tell No Tales or Harrison Ford’s Indiana Jones in the recent Dial of Destiny film, for example. Beyond that, one can digitally resurrect lost talent whether their deaths were abruptly in the midst of shooting a film or they passed away long ago (and never would’ve imagined such technology could exist). When Carrie Fisher unexpectedly passed, existing footage was apparently salvaged and cobbled together with CGI to fill in the gaps to reproduce Princess Leia for The Rise of Skywalker film. For a Dove Chocolate commercial, a likeness of deceased Hollywood icon Audrey Hepburn was used. Give some examples of films that successfully handled digital de-aging or resurrection as well as others that missed the mark. What went wrong and what went right? Before this technology was ever imagined and accessible, how did films handle the aging and deaths of actors? What does this mean for the future of the film industry, in terms of actors and production companies, etc.?

  • I think this is a fascinating idea. I've seen a lot of dislike around the use of this technology for 'resurrections' as you call it, with some feeling it's disrespectful, and feels a little dystopian (even in death, some cannot escape their jobs, and are puppeted without their say. A little melodramatic, but understandably so). Others are worried what it means for smaller actors - if you can just use someone's likeness, will we need real actors? Voice actors for audiobooks have expressed concerns over people using AI voices instead of more expensive voice actors, so some do worry we could end up with something similar happening in the film industry. This may be beyond the scope of a single article, but it's certainly an interesting topic. – AnnieEM 10 months ago
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Fantastic Racism: The Universal Prejudice Metaphor

Fantastic Racism is the term for writers creating a non-human race – aliens from outer space, vampires, werewolves, mutants, elves, orcs, etc. – and then using that race as a metaphor for real-world demographics that are the target of prejudice. The strength of this metaphor is that it can potentially be used in place of any minority group.

In the world of X-Men, mutants have served as a metaphor for various real-world minorities over the decades, from Jewish people to Black people to LGBT’s.

In many fantasy worlds, orcs are seen as barbaric, monstrous outsiders. A plot requiring humans and orcs to put aside their differences – such as the film Warcraft – can be used as a metaphor for international conflicts as well as domestic diversity. Meanwhile, in Max Landis’ urban fantasy world of Bright, orcs become a metaphor for any group with an antagonistic relationship with the police, due to poverty, ethnicity, or culture.

Other examples include Skyrim, Supergirl, True Blood, and even Harry Potter. Analyze these and other examples of Fantastic Racism. Do some work better as metaphors than others? Can we learn different lessons from these stories that we may not see in stories about real-world human minority groups?

  • A topic worth pondering! The reference to eugenics could add further dimensions to this topic. And how whiteness, for example, the race of elves, is glorified against the narratives of demonizing non-white orcs. – Golam Rabbani 10 months ago
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  • I just loved this topic!! We can actually gain insights and perspectives that may not be as apparent in narratives centered on real-world human minority groups. I believe it can lead to a broader understanding of prejudice and discrimination. Amazing! – allan reis 10 months ago
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  • A great subject, considering how often Fantastic Racism can get messy if poorly handled. I'm almost wondering if the topic too broad for a single article, considering how often it comes up in media. You seem to be focusing on fantasy here, but scifi has a lot to offer the subject as well. Star Wars, The Animatrix, and Star Trek are all worth mentioning. – Petar 9 months ago
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  • True; the article's author would get to focus on whatever examples they're familiar with or the ones they most appreciate personally. – noahspud 9 months ago
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3

How have streaming services altered the quality of modern entertainment?

In looking at how film entertainment has evolved over the years, an especially drastic shift can be seen in the boom of streaming services that followed the Covid-19 Pandemic. At first, these services appeared to be a saving grace of comfort and convenience–allowing one the ability to still bring the luxury of a movie theater into their own home, allowing one to catch up on the newest flicks with a subscription and a click. Though as the world now struggles to mesh the “New Normal” with the normal we all used to know, these streaming services show no signs of slowing down. According to CNBC, the U.S. has given up around 3,000 theater screens since 2019–and those that remain are now tasked with finding ways to remain relevant. In short, the public seems reluctant to dive fully back into the old movie magic of the theater. But what have these screens been traded for?

Each streaming service is a world tasked with populating itself full of movies and shows to keep its audience’s attention–but what do these services sacrifice in the process? Have streaming services begun to trade quality for content, pushing titles with big names and no stories just to fill their slots? What has been lost in the experience of seeing a movie for the first time in theaters now that everything can be watched from one’s couch? Are these changes beneficial, or a deficit to the quality of modern entertainment? This article could go in a number of directions–exploring particular movie franchises, or the evolution of certain streaming services overall. This just seems to be a relatively new phenomenon of the last decade, but one that has altered what and how we watch in extremely poignant ways.

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    Explicit content in Euphoria: glorification or necessary depiction?

    HBO’s hit show Euphoria depicts the journeys of teenage characters as they navigate a complicated social landscape of sex, drugs, and overall delinquency. It follows the main character, Rue, as she becomes more and more entrenched in a drug addiction. Side plots depict such storylines as Rue’s friends becoming entangled in sexual affairs with adults, threatening each other with guns, and above all, sneaking around behind their parents’ backs.

    Sexual and graphic content in regards to teenagers is nothing new in media. We’ve seen it in the past with shows such as Skins, DeGrassi, and Beverly Hills, 90201. However, Euphoria has stirred up a unique controversy in that it revolves almost entirely around drug usage as a plot point, as well as depicts teenage characters (portrayed by adult actors) in explicit sexual positions with full-frontal nudity. In certain scenes, drug addiction almost looks enjoyable: attractive, thin, and happy-looking teens are all too happy to be high at any moment they can.

    This has been the topic of many an argument among viewers: is it dangerous to depict teenagers engaging in such behavior, as it may be read as inspiring or encouraging to a young audience? Conversely, is it important to depict the realities of these issues and not to shy away from tough topics, thus cementing their taboo within society? There certainly are teenagers today that deal with and engage in such activities. Should we be thinking of them and providing media with a representation of the struggles they face, or will such a show encourage straight-edged teens to move in a different direction?

    • Glorification or necessary depiction? I think this is a really interesting topic for discussion in relation to Euphoria, but also other shows (those already mentioned but also many others such as 13 Reasons Why) as well as in literature. Is art imitating life or is it the other way around? And, how much responsibility does a director/writer/artist have to take for how their work is perceived or responded to? – Userpays 1 year ago
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    • A show so explicit yet mainstream is definitely worst discussing. It has become a cultural phenomenon and impacted various different industries. Maybe the discussion should not focus so much around whether it is a show that needs to be made, as this could just lead to speculations around the writer/producer's intentions. It might be more productive to consider what elements of the show are drawing young people in. The sound track, fashion and makeup looks have been particularly influential on Gen Z. What impact have the specific elements in the show had on Western culture? – Writingitseems 1 year ago
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    Richard Linklater's Slacker today

    Analyse how Richard Linklater’s debut film Slacker reflects the attitudes of slacker culture (e.g. lack of motivation, the attitude of detachment, disregard for authority and traditional attitudes). Use that as the springboard for a larger discussion of how Gen-X slacker attitudes influenced independent filmmaking from the 90s (Clerks is a good example of a 90s slacker film) to the present day.

    • More details and context coulp be helpful. – Beatrix Kondo 11 months ago
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    4

    The Death of the Western

    With the rising discontent with the MCU as seen on many social networking apps and film and television critics, a revisiting of the last truly dominant Genre of Westerns which held control of the box office landscape never before seen and only really eclipsed by the current superhero/comic adaptation market.

    What in particular made the western so popular and what in specific lead to the box office death of the genre? What were the politics behind the genre, the economics, and actors both in a gamesmanship context and a performative context.

    • This is an awesome topic, and definitely very relevant in the current progression of entertainment demands today. One small suggestion I might recommend is providing some examples of current Westerns facing this trend to help jumpstart potential writers. Another angle that might be interesting to take could lie in the Western's influence outside of the box office too. The Mandalorian is just one example of a current and well loved show that has repurposed the Western for its own benefit beyond the big screen-also standing as a stark contrast to the ebb and flow of a traditional theater style Western. Has the role of the Western begun to change in society-now valued more heavily as an allusion rather than an outright genre of itself? – mmclaughlin102 10 months ago
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    • If you were interested in considering literature as well as film, "Green Grass, Running Water" by Thomas King might offer some useful insight into a critique of Westerns in the context of colonialism and narratives of indigenous peoples in settler media. It may also suggest that though the Western is not as popular in mainstream media today as in the past, it remains a dominant, internalized cultural form. The tropes and ideas put forth by the genre haven't gone away, they've merely transformed over time. – clairegranum 10 months ago
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    Do stereotypes limit roles for characters of color?

    Explore how common racial stereotypes have inhibited character archetypes for characters of color. For example, Asian women have been stereotyped as hypersexual in Western media, so many Asian writers have avoided this characterization for their Asian characters in order to defy stereotypes. However, this creates a stigma where Asian female characters are not allowed to be sexual without inadvertently fitting a Western stereotype. Is purposefully writing characters that don’t fit stereotypes really progressive, or is it simply another case of racists controlling the narratives that POC can write?

    More specific examples:
    -hyper-sexualization of Black characters
    – "comedic" de-sexualization of Asian male characters
    – Indigenous people as "shamans"

    • Stereotypes do limit the roles of characters, however, you don't need to center their stories on how Western media portrays them. Steer away from viewing them as objects and only catering to the male gaze. – shivzd00 11 months ago
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    Movies and Media as the Source of AI Phobia

    While AI scientists and technology specialists are signalling AI’s ambiguous and unpredictable consequences, they constantly stress that we should not be anxious about AI. However, movies and media narratives sometimes promote AI phobia. The embedded messages of many films are how human flaws destroy civilizations through AI. But the collective focus of the audience may see AI as an entity causing massive anxiety and fear. We can discuss how AI is portrayed in films and media, especially now that AI tools like ChatGPT are causing interesting discussions worldwide.

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      Urban Fantasy vs Cosmic Horror

      In the Urban Fantasy genre – Percy Jackson and the Olympians, Fantastic Beasts and Where to Find Them, etc. – magic and magical creatures exist alongside humans, but humans don’t know about them.
      The Cosmic Horror genre – i.e. H.P. Lovecraft – has a similar rule, except if humans see "past the veil," what they see is usually terrifying and even madness-inducing.
      Meanwhile, in the Percy Jackson series, a demigod can see monsters just fine, but looking at a god or titan’s true divine form is hazardous to their health. This seems to be an overlap between Urban Fantasy and Cosmic Horror. Similarly, the existence of Squibs and Obscurials in Fantastic Beasts lore sometimes approaches Cosmic Horror territory.
      Compare and contrast the two genres. What other overlap exists between them? Where do world-builders and storytellers make distinctions between the genres and why? Do interesting themes and lessons emerge when you consider Urban Fantasy from a Cosmic Horror perspective or vice versa?

      • This topic could be more complete if you delved into the historical functions of both genres. Horror studies traditionally position the horror genre as a means of confronting taboo or unfamiliar things. Why is it that demigods in Percy Jackson are the only ones allowed to witness - regardless of the risk - beings that can cause insanity, whereas Lovecraft's works allow ordinary people to peek behind the veil? Could that be because fantasy-as-escapism invites an extra distance between the reader and the horrifying truths they're confronting? Try looking into some theorists or case studies examining the functions of cosmic horror and YA fantasy. – CharlieSimmons 11 months ago
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      Fetishizing Pain: Suffering as a Gateway to Artistic Expression on Film

      Examine the vein in various film media (especially Black Swan and Whiplash) suggesting pronounced suffering to produce great art. Both films, to this writer, state or otherwise imply that our protagonists must suffer under harsh instructors (especially in the case of Whiplash) to be successful in their respective fields. This ideology comes off as very unsettling, especially in an era where mental health and personal agency (especially for women) are becoming more recognized. A potential goal for the topic is to examine how movies of this sort condition young artists to burn themselves out in the pursuit of making art. Another film to examine could be “Lust For Life,” on the life of infamous tortured artist Van Gogh.

      The goal in proposing this topic is not to condemn any movie mentioned wholesale, but to, instead, offer examination of less than wholesome implications in media that have not been fully explored for those purposes.

      It will be necessary to explore mental health expertise to give structure to the topic. An important video to the formulation of this topic was the YouTube video “‘Rise and Grind’ Film Culture: A Rant” from content creator coldcrashpictures. Potential writers may find material for additional definition for this topic in said video.

      • The common trope of suffering as an obligatory driving force of creativity is purposeful implication by gatekeepers of media to ensure creative production remains under-compensated and under-appreciated. This becomes a self-fulfilling prophecy when creatives/artists feel a creative writer's block and can only be escaped by artistic success which is further aided by capitalism and ends in eventual demise and consequent 'fetishization' of pain. It's why mental health is becoming an increasingly discussed, but not acted upon, topic. – gemstokes 5 years ago
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      • Great topic. I really want to read this. It would interesting if you could find examples of "healthy" creatives who are able to create/follow their passions successfully and without a mentality of no-pain, no-gain. If you have access, I highly recommend the Netflix original series Abstract: The Art of Design, which highlights creators/artists and their creative process, and showcases both healthy and toxic relationships with the creative process and productivity. – Eden 5 years ago
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      • This is a topic that I've had in the back of my head. There's a lot to dissect here. You can go into the psychology of art, the philosophy of art, art theory,and art history. One can also write their opinion from a shared experience being an artist themselves. The fetishizing of pain might be an exaggerated form of representing how passionate people are about their art medium. This would be a great read, there's so many possibilities to go about this. – lfmejia 5 years ago
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      • I’d like to write this. Regarding the pain of others by Susan Sontag and on Photography analysed the imagery of pain and suffering. They would both be a good text to use for this article should someone snap it up 😬 – Lousands 4 years ago
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      • This topic has a lot of potential to impact the lives of younger musicians (my daughter is a percussionist) in a positive way if written from the standpoint of a "compare/contrast." Looking at artists who "kill" themselves to become the best, vs. those who become the best without the personal torture. – mjwright 4 years ago
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      • Great topic!! Examining the conditioning of young artists to burn themselves out in the pursuit of making art is something really interesting, I would love to read it. – allan reis 11 months ago
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      • Great topic and lots to explore in several different mediums. – Anna Samson 11 months ago
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      14

      The curse of originality

      A common critique of any new movie, book, tv show or anything, a common criqitue of any new story in the written medium, (whether script writing or otherwise) is the lack of originality. Originality is defined as 1) existing from the beginning, 2) created personally by someone or 3) not dependent on other ideas. But is anything at all independent of ideas, or ‘original?’ One can now start to argue that everything’s been done before, from new world with strange creatures, to magical schools, to a climactic battle between good and evil. I pose three question: Does originality exist any longer? Does originality need to be redefined? Or do we need to change the way we criticize storytelling?

      • The book 'Reality Hunger' by David Shields is exactly about this, him claiming that everything comes from somewhere and is a type of collage. For this, you need to define originality. Everything we have everseen, heard or lived does influence us. There are tales of people thinking that they've written something original and then being told that their original story is almost identical to another from a long time ago; usually they have just forgotten being subjected to that original story. – heath 2 years ago
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      • I think storytelling should be defined by the depth of the narrative, not strictly the originality of the idea. – BVIS97 2 years ago
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      • in the jacobean era (and probably other periods) people would bring 'commonplace books' to the theatre with them and just write down what they liked so they could use it themselves. obviously there are some plagiarism problems there but it might be interesting to examine how our views on originality has changed – lizawood 2 years ago
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      • I think it’s also possible for works to poorly received precisely for their originality. An Australian writer Michael Winkler was unable to find a publisher for his novel Grimmish, so self-published. But the book got great critical reviews, has since been picked up by a traditional publisher, and has now been long listed for the Miles Franklin award. It is dfefinitely original, but that’s what put it off in the beginning from being published. Writers and artists will often follow their passion to strange places, and publishers may take ‘risks’ and get their work out there. But often work that’s original is also misunderstood, or doesn’t quite find its readership. – MelHall 2 years ago
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      • As far as I can tell, successful art and originality need not be mutually exclusive. You rightly suggest that many that many themes, many topics have already been expressed by brilliant minds. Nearly all great literature could be distilled into variations on a few themes, if one wanted to be so minute. But, just to stimulate some thought, I'll pose you a question: is anything at all NOT original? If art is, as Marcel Proust contended, a reconfiguration of our experiences, and no two people experience life identically (or, at least, no two people have the same frame of reference), then how could a work of art fail to be original, since it is gestated from a particular consciousness which has contents that will never again take shape in a similar way? How could the expression of one's vitality, one's essence, be anything but original when seen in this light? Just a thought. – ethanwatts 2 years ago
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      • This is definitely a topic that is so relevant today because creators lack "originality". Especially since a lot has been written over time, we can never be too sure if a so called, "original," idea that we have had is actually original or if it is something we've been inspired by through the subconscious after having read/watched/heard it already. Originality is so hard to come by these days and is something that is so craved in the media. It really is a sink or swim situation, and, as most have said here, originality should be defined by depth and how the story is actually told. One concept could have so many different ideas and meanings behind it, so therefore each concept can have different means of originality. – saskiawodarczak 2 years ago
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      • One could wonder if a piece's originality must be [pure originality]. Does anything like that even exist? However, every piece has the potential to be original in at least one or more aspects. If it follows the collage format - think about the collage technique used in painting: Are all of these paintings unoriginal? Such a claim is contested by anyone. But what makes them unique in that case? It is not the elements; it is the structure! How the various, unoriginal, little components are put together to create a fresh picture, new system, or unique narrative. A different structure might also imply that the new collection has a different endpoint and objective. That's one scenario! So, to discuss originality, we should slightly alter our understanding. There might not be such a thing as 100% originality. It's conceivable that there isn't such a thing as ultimate originality, yet there is originality in response to one or more aspects alone. Originality is not absolute; rather, it is relative. – Samer Darwich 2 years ago
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      • What's additionally interesting about this topic is an evaluation of whether originality in entertainment is really so different today than it's ever been. I see a note above that repeats a currently popular idea, that right now entertainment is particularly unoriginal. But when I think of movies from 90 years ago, there were countless remakes. Just look at how many Robin Hood and Little Women movies were made! Plus, when we think of really original storytelling from back in the day right now, how much of it struck audiences at the time as original as well? Star Wars or The Matrix might come to many fans minds as original, but there's strong arguments that neither is. All three questions are good, and in particular with the last one, just how useful is criteria of originality? – ronannar 2 years ago
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      • I believe that all new ideas sprout from an inspiration taken from the real world in some way or another. In that sense, I understand how you believe that nothing is "original" by the definition you provided. Therefore, when critiquing another story that definition should not be applied. – Aathi 2 years ago
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      • While arguably every piece of media is a derivative of some earlier piece of media, there is still plenty of originality out there to be had. Look at recent films such as Nope, which very explicitly shows its influences from films like Jaws and Close Encounters, or Everything Everywhere All At Once, a fresh take on the multiverse craze. Nope is highly original in its message and structure. Everything Everywhere is highly original in its world-building and story. I think that there is a big difference between these films and the constant sequels and prequels being spat out by Marvel or the remakes of old films. Sequels and remakes may offer some fresh perspectives--and the ones that do are often the best of these categories, but they do come from the same nucleus of an idea. Nope borrows heavily from Spielberg and others but creates a brand new way of displaying those influences and in some ways critiques them. But perhaps the criteria for originality is also based on how audiences feel. Personally, I am sick and tired of the constant trailers for new Marvel films and I do feel that the movie arena has been saturated. Does that just make the original films more novel or does it mean that originality is shrinking? Keep in mind much of this phenomenon is based on money and the fears of producers and studios that people no longer care for going to the movie theater or watching films in general. The sequels and cinematic universes pump out the most films because they work--they are a known quantity. Especially after the pandemic, it takes a brave studio or producer to splash out on originality. – zrynhold 2 years ago
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      • This is not the first time I read this point that originality must be take down because everything has been already done in the past. Students love it ;-) My favorite answer is : Your struggle is, in my opinion, you can't find where to put the hiatus between common recycling of ideas and true originality (an ideal to tend to). It think this is a dead end because the nature of originality is its own unpredictiveness. It is the result of combination of known objects, it is an emergent property from the interaction of well-known topics or situations which give birth to novelty. Sometime, a change in perspective by itself provide a original, new creative object. And remember, we live in a world of a tremendous complexity and it would be really pretentious for humanity to tell that they already created and thought about everything that is possible. Good luck with this topic, it is a gold mine. – Alexbrn 11 months ago
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      The Role of Magical Realism in Contemporary Literature

      Magical realism is a literary genre that combines elements of the fantastical with the ordinary, blurring the lines between reality and imagination. When writing on this topic, one can explore the significance of magical realism in contemporary literature and its impact on storytelling, symbolism, and thematic exploration. Additionally, one can delve into how authors employ magical realism to convey deeper truths about the human condition, cultural identity and social issues.

      Perhaps consider discussing this topic in relation to well-known magical realism writers such as Haruki Murakami or Neil Gaiman. As a starting point, consider the following: how is this genre defined and how does it differ from other genres like fantasy/surrealism? How does magical realism challenge readers’ perceptions of reality and provoke them to question the nature of truth and existence? How can magical realism allow authors to explore complex themes and societal issues that might be difficult to address through realistic fiction?

      • All these questions have already been answered extensively. Magical realism is one of the most explored topics by literary critics in the last 50 years, especially after the publication of "One Hundred Years of Solitude." In fact, several studies have shown that there are more pressing and interesting questions than those presented here. – T. Palomino 10 months ago
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      Are radio edits a necessary evil or detrimental to artistic integrity?

      Occasionally, a music artist will release a song that is deemed unsuitable for radio play in its current form. It might contain profanity or profane subject material, have undesired instrumentation, or simply be too long for the radio to play. A new version of the song will be created as a "radio edit" that alters the original to meet governmental standards. These changes can range from inconsequential, like replacing one profane word with a sound effect, to substantial, such as replacement lyrics that completely change the original meaning of the song. Famous radio edits include Cee Lo Green’s "Forget You," d-12’s "Purple Hills," and Everlast’s "What’s It Like."

      Usually these edits are not made by the artists themselves but by their record labels, broadcasters at the corporate level, or even individual radio stations. Whether minor or major, these changes produce a product that is not what the artist envisioned without the artists’ input. Without these changes, these songs would not play on the radio or in spaces that must abide by government guidelines relating to content standards. Is the radio edit process a necessary evil to becoming a successful artist? Or is the act of altering art in order to conform to public sensibilities harmful to the role of art in our contemporary culture that constantly encourages us to "express yourself?" Especially in the era of the internet and the seemingly endless ways to create and distribute art outside traditional distribution institutions, should corporations compromising an artist’s intended vision to please the masses be considered a malicious act? Or should this new-found freedom provided by the internet encourage society to support art as the artist creates it, even if it offends?

      • This is a fascinating point in the process of musical production that not many people consider. Much like the Hayes code of early Hollywood, such censorship can seem extreme and archaic in a modern society that no longer requires major industries to support success. The examples you give are telling ones since it's easy to classify which genres are more censored compared to others, which could be an interesting aspect to explore. This practice of radio edits may be a hangover of a previous era since tiktok seems to be the predominant platform dominating the music market today. Exploring the alternatives (youtube, tiktok, instagram etc.), which genres or artists are targeted, and the origins for WHY such edits were made, could be a good division of the topic. – LadyAcademia 2 years ago
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      • This is such an interesting thought! As a lifelong hater of radio edits, I’ve never thought of it this way - I would look into which artists get censored the most and their similarities (if any). – kelleykilgore 2 years ago
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      • It's also interesting to think of what music never lent itself to radio edits to begin with, and what music was particularly pushed into it. The metro area I'm from has a radio station which used to have a motto "All the best hits, without the rap." For the most part it was true, the station played pop music by all sorts of artists. But when Macklemore's Thrift Shop became big, the station played it, despite the song featuring rap... Race and politics clearly play a role in determining what music is deemed "appropriate", a role that for the most part likely goes unseen and unacknowledged, just as many people observe never thinking of the impact of radio edits. On a somewhat different note, I only recently discovered the song "I Dig Rock and Roll" by Peter, Paul, and Mary. For those unfamiliar with it, it seems to celebrate Rock and Roll while actually mocking it. It has a lyric incredibly relevant to this topic - "I think I could say something if you know what I mean/But if I really say it, the radio won't play it/Unless I lay it between the lines!" Very interesting lyric, it's stuck with me! – ronannar 2 years ago
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      • I agree that this topic is fascinating. I have never really thought about it, but just reading through the idea and the comments has me thinking of different ways things are edited and how heavily (and how times we might not know it because at some point we'd only ever heard it on the radio). Could be arguments that it's helped in cases, as well? Something like Let's Get It Started? How would that have been played in so many places without an edit? (And I suppose, is that right or wrong?) – rieder21 2 years ago
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      What does the spider represent in Denis Villeneuve's Enemy?

      Denis Villeneuve’s Enemy ends with Adam being confronted by a giant spider in the bedroom. In a film that otherwise adheres to realism–despite its occasionally surreal quality–the scene stands out. Like most viewers, Adam is initially shocked, but then he lets out what can be best described as a smirk-sigh. Does he know something about the spider that viewers do not? The spider motif is not something that comes abruptly at the end; it exists throughout. So, what does the spider represent?

      • Villeneuve has his own interpretation of this issue, during the film there are several references to different types of spiders but also about their webs. This symbolism at first speaks about women but has an effect on the feelings of the protagonist. If there is a right answer, it is interesting to think why he leaves this question to the audience. – EllenPastorino 11 months ago
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      Modern Erotica and the 19th Century Sensation Novel

      It’s a tale as old as erotica: a girl sits down at a coffee shop and pulls out her e-reader because the cover of her steamy romance novels will be judged if she bought the physical book. In 2022 seven of the ten best-selling books were romance novels that contained erotic content. Adult romance and erotica are almost indistinguishable these days, for example the number one best-selling fiction book in 2022 It ends with us by colleen hoover contains several graphic sex scenes yet is labeled romance not erotica. Adult romance is the best-selling fiction genre of all time, yet despite the popularity of the genre, men and women still deal with romance reader shame. Why is this genre seen as trashy? Is it misogyny, classism, or something else?

      Although the criticism of modern erotica may seem like a modern issue, this debate has been going on for centuries. It would be interesting to analyze the modern romance reader shame and its relationship to the criticisms of the 19th century sensation novel.

      • I do not think the unpopularity of Adult Romance can be directly attributed to misogyny, of all things. At best, there is an implicit connection there, and even that, I fail to see. If you think about it, a man reading a steamy romance novel with a suggestive title would be considered a creep if he did it in public--which is considerably worse than being judged trashy. The genre has a bad reputation because it is saturated with low-quality content. A lot of writers try to create erotic fiction. A lot of writers fail. If you compare erotica to historical novels, for example, you are significantly more likely to find tawdry content in the former category than in the latter, not to mention the fact that many people cringe at the believability and logic of most Adult Romance books. – Rahul 12 months ago
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      • This is really intriguing topic. I'm trying to think of 19th century novels that I would classify as erotica. Lady Chatterly's Lover by D.H. Lawrence (1929) comes to mind, but I haven't read it myself. I suppose Pamela; or Virtue Rewarded which is much older could work as well. But both of these novels are mainly a commentary on marriage and how sex can fit into it. I think maybe you could argue that erotica isn't considered literature because it seems like its only about the physical act and not the personal or cultural impact. – E. DeWitt 11 months ago
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      The Emotional Impact of Color in We Need to Talk About Kevin

      "We Need to Talk About Kevin" has been praised for its insightful portrayal of a mother’s complex emotions and colour is an essential element in cinema, used by filmmakers to create emotion, convey meaning and evoke historical context. For example, the color red is often associated with passion, love, and danger. Analyze the importance of color in the movie and how it influences the way we perceive and interpret the film.

      • This is a super interesting idea because colors change the entire vibe of the scene! – cjgirly 8 months ago
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      Studio Ghibli and the Perfect European Aesthetic

      Analyse Hayao Miyazaki’s use of picturesque European-inspired aesthetics in his movies. Think "Howl’s Moving Castle", "Kiki’s Delivery Service", and "Porco Rosso" – all are either inspired by 19th and early 20th century Europe, or in the case of "Porco Rosso" use real countries such as Italy in the 1930s. How does Miyazaki draw on these elements of aesthetic to create beautiful and magical settings? How does the source material, British author Diana Wynne Jones’ novel "Howl’s Moving Castle", and the real world influences of the time period, World War 1 etc, influence Miyazaki’s renditions? What does he include, what does he exclude? What is the affect of these renditions on Japanese and international audiences especially when considering Japan’s relationship with the West? You can also compare these European aesthetic/story films with the Ghibli films set in Japan, such as "My Neighbor Totoro" and "Spirited Away". Plenty of questions to ask yourself when doing this article. I recommend potential narrowing down the subject to certain aspects of the aesthetic, such as subject, technology, colour etc.

      • You could also include the set design for the live stage play of "Spirited Away" and if that is catered to the audience or true to the source material. – yoderamy17 12 months ago
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      Dr. Strange, Spider-Man, and the Multiverse

      Dr. Strange and the Multiverse of Madness and Spider-Man: No Way Home deal with the multiverse in various ways. Multiverse stories can be interesting and also complicated. How did these movies handle this complicated plot? Was it done well or could it have been done better? It might also be good to compare it to other stories with a multiverse plot (ex. Everything Everywhere All at Once, Bioshock: Infinite, Dark Matter by Blake Crouch, or Spider-Man: Into the Spiderverse if you want an all Marvel article). Explore the pros and cons of a multiverse plot and how these stories fit into it.

      (My Opinion): I believe that Dr. Strange and Spider-Man used the multiverse mainly for nostalgia, to varying degrees of success, and the stories ignore the other strengths of the plot (especially Multiverse of Madness). I think these stories are flawed but enjoyable. Feel free to disagree with me, agree with me, or bring up more talking points!

      • I agree with your opinion on this matter. Multiverses were a cool idea in the MCU before it became just another fluff tool for their infrastructure of storytelling. – gbarreto 1 year ago
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      • Both Marvel and DC approach multiverse to create new plots but rebrand the same story of Western society's "nostalgia" (as mentioned) of the triumph of the white man and/or the masculine concept of strength that consumer culture celebrates. The strength of superheroes celebrated across multiverses means white men and Western societies love to see their superiority not only in one universe but also in all of them. The concept of multiverse is not new, it is mentioned in Indian myths (Mahabharat) and ancient songs of Bangladesh. For example, the songs of Duddu Shah, a 19th-century Baul poet from Bangladesh, refer to the word "digontikar" which means multiverse. There are several songs about the multiverse that celebrate a spiritual force that connects all humans of the multiverse through black holes in space. He uses the words "pingolo trosto jota" and "kuar dale dhandomaan" signalling the black holes in the space connecting multiverses like tree branches. The inclusive and spiritual thoughts of inclusive humanity that these references of multiverse portray are rarely visible in graphic-narrative-based multiverse stories in Marvel or DC. The obsessive focus on having binary oppositions of powerful heroes and villains might be problematic for young minds. – Golam Rabbani 11 months ago
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      The Overabundance of Fast Media (A case study of South Korea)

      Analyse the advent of "fast media" that has become so popular in recent years – especially in fast moving societies like South Korea. I live in South Korea, and one thing I have noticed is when I get on the subway people are scrolling EXTREMELY fast as they engage in a media called "Webtoon (웹툰)". This media is like a comic book that has been specifically designed for fast digestion and optimised for access on a mobile phone. You could write an article that explores why people are interested in this kind of media (Webtoons, Youtube Shorts, TikTok etc). How does this type of media differ from longer and "slower" forms of media? (E.g. Books, traditional ways of engaging in media like with a TV or at home). You could even briefly discuss the effect this "fast" media has on the brain or mental health (stress, instant gratification and high dopamine). It doesn’t have to be only on South Korea, I’m just emersed in the unique culture and think there is enough for a case study (Think about high work hours, education system – Hagwons, generally a fast-paced society etc).

      • This is a super interesting topic and I think that an exploration of media literacy could work super well with this, and expand it to a global scale. – finnkanedom 12 months ago
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      • I love this idea! I'm definitely interested in how fast media impacts our attention span and the endless cycle of wanting faster content. It may also be worth looking at how our desire for on-the-go media is propelling this. – A.H. 12 months ago
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      • Love this idea. And the same fast media has been the very core of Chinese web fiction where word-count and length was the focus and writers were taught to speed up to the pace to maintain a sense of excitement. Personally, I believe this is the result of our shortened attention span and cognitive processing power as a result from the prevailing social media. Naturally, we are leaning toward short-form content (as they are less challenging to consume) versus traditional, long-form content, or content with higher professionalism and complexity. – Xiao 12 months ago
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      • Very interested in this! There is an essay by Xueting Christine Ni called "Net Novels and the 'She Era': How Internet Novels Opened the Door for Female Readers and Writers in China" which might be a useful reference to explore the economic and gendered conditions of content creation that favour these shorter, free (or very affordable) forms of publication. – clairegranum 10 months ago
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      "The Moment" in Games

      Many games are built upon several different moment-to-moment events, be it levels, cutscenes, or individual actions the player takes. But sometimes a game becomes defined by a single event, or a single moment that then becomes known as "the moment." Some examples of "moments" would be the nuke scene in Call of Duty 4 (or the ‘No Russian’ mission in Modern Warfare 2), the Scarecrow sections in the Batman: Arkham series, the "Would You Kindly?" twist in BioShock, and Lee’s death in Telltale’s The Walking Dead. They’re moments that shock, surprise, or stun players and become one of the game’s highlights.

      This article would discuss questions such as: how certain games (either the ones mentioned above or others) create these "moments" and what impact they have on players. Does a game automatically become "better" if it has one of these "moments?" Does a game necessarily need a "moment" to be memorable? Does the "moment" succeed in creating the intended impact on the player, and what even is the intended impact? The article could also discuss if these moments become something of a "selling point" for the game, or just how much power they hold for getting new players into the game or get veteran players back.

      • Great idea! I think you could also maybe discuss some of the "mini-moments" that also feature in some of the most well-known games. For example, the tanker mission opening of Call of Duty 4, or even the ending of the game. I think many of these games have "The Moment" but the players decide on it out of a selection of "moments." Very interesting idea! I look forward to reading it! – SetLaserstoFun 1 year ago
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      • Interesting thought, and I think some games are indeed defined by moments. I agree with the questions raised - does a game automatically become better with a defining moment, or can it still be memorable without one? Personally, I believe these moments can elevate a game and make it more memorable, but they shouldn't be the sole measure of its quality. It's also fascinating to consider how these moments can serve as selling points, attracting new players and reigniting the interest of veteran players. As a game mania myself, when a new game releases and I see reviews that say there's "the moment" that really took the game to a whole different level, it becomes hard for me to fight the urge to not download the game - so I'm interested! – Cienna 10 months ago
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