Yesterday, after much speculation and rumors, Google announced "Stadia" its streaming only platform designed for gaming. Looking at the announcement that google made, the article would examine the pros and cons of Google's approach to gaming. This article could examine streaming benefits and downsides, the integration of other technologies (Youtube will be built in to the platform) and the potential benefits and downsides for consumers and developers.
I'm surprised that "Stadia" isn't receiving more attention on this platform because the technology is poised to impact several aspects of video game entertainment: playing games, streaming games, watching others play, purchasing games, jumping into other streamers' games mid-play, immediately finding walkthroughs, and many more. I know that one of the main drawbacks being heavily discussed is the potential for lag and latency with cloud streaming, but I don't personally know the specifics regarding the technology and specifications needed to run it smoothly. I do hope someone with more information and understanding of the technology will take on this topic because if it is successful, it's certainly has the potential to change the landscape of video games in some dramatic ways. – Aaron5 years ago
With Google's recent Stadia E3 Presentation, there is a lot more information to add to this potential article. Could also include the ideas about xCloud and Bethesda talking about their cloud capabilities as well. – JagoCarithian5 years ago
Anthem, the newest action RPG by BioWare and EA, was released in February this year to mixed reviews. After a massive hype and marketing campaign, gamers were on the edge of their seats in anticipation for the open-world adventure. But in the wake of the Fallout 76 backlash, this loot shooter type gameplay has also fallen flat. PC Gamer has called it “deeply flawed” and BGR said it’s “an Iron Man simulator”. But why is this so? This article would compare the pros and cons to the new open-world game including elements such as: game mechanics, graphics, story line, and dialog. It would compare Anthem to similar games such as Destiny 2 and Fallout 76. Finally, it would suggest ways that BioWare could improve on the game overall, including: an improved loot system, a broader map, a stronger story line, a more thoroughly developed history, and additional, varied missions.
Resident Evil 7 was a fresh shock for many fans. Many were pleased with the overall quality of the game, and the returning to more horror-centric design instead of action-oriented gameplay gave fans hope that the franchise would rise again after the previous games which were considered blunders by many. With the recent release of Resident Evil: RE2, the fans preferring the old-school Resident Evil once again find hope in the series' direction. In what ways does Resident Evil franchise learn from their past criticisms and rejuvenate its strengths?
I don't think it's entirely true that they've learned from all of their mistakes. One of the more frequent criticisms of the RE2make is that they axed a sizable chunk of enemy types. The bosses are also the kind you'd expect from an action game, considering they require you to hit a specific tiny spot on the enemy if you want to do any damage, and they can take hundreds of bullets to kill. And Mr. X is more of a dangerous nuisance than a terrifying adversary, unlike Nemesis and Lisa Trevor. That said, Capcom has probably learned that making Resident Evil an action series based of the success of RE4 was a mistake, following the failure of RE6. The general removal of quick-time-events outside of self-defense item use was probably a good idea, but not so with the removal of the ability to shake off enemies by rapid stick/button mashing. I think RE2make is a step in the right direction beyond 7, but it still falls back on bad habits in certain respects. I think there is definitely a lot to discuss here – LaPlant06 years ago
I agree with LaPlant0. While RE7 was definitely a masterpiece of horror storytelling (the first 30 mins were amazing!) I found that the RE2 remake was lacking in a lot of what made the original such a great game, including ditching the fixed camera for a player-controlled camera. I think part of what made a lot of 90s horror games great (RE1 and 2, Silent Hill 2 and 4) was the limited and sometimes altered perspective of the game camera. RE7 captured a little of that by using tricks with a first-person perspective, which, as I recall, is somewhat unique to 7, but the RE2 remake felt far too action oriented, like the somewhat cheesy RE games released in the 00s. – Samir M Soni5 years ago
OSR is the popular shorthand for "Old School Revival" or "Old School Renaissance", a popular movement among new tabletop RPGs to draw inspiration from the design choices and play style of the earliest D&D editions from the 70s, rather than the modern products being released today.
The OSR movement is comprised of everything from articles detailing ways to get into "Old School Gaming" to wholly-new games, developed in the style of old D&D.
This topic is quite niche to the tabletop RPG community, but I think anyone interested in game theory and game design could find the research interesting; especially when it concerns why such a widespread return to form has occurred amongst the community. There is often emphasis in OSR put on player agency over the now-prevalent linear adventure plots, so this may be a chance to get to the heart of why these games drew peoples' attention in the first place, and how the new innovations within modern products may be detracting from the initial strengths. Lastly, the role of the internet in gamers organizing their interests and creative ideas in this way cannot be understated and could form another basis for investigating how the movement grew.
Once hailed for its attention to detail, fascinating back story, and historical accuracy, the Assassin’s Creed’s legacy has slowly begun to diminish. As a fictional universe, it can be expected that not all historical features will be completely accurate, but has the furthering of plot and milking of the franchise begun to corrupt the series as a whole?
Analyse the historical periods that the franchise has covered as well as which games most effectively combined the assassin trope within its historical context. This article would also try to avoid “playability” as an argument (e.g. Black Flag: is it fun to play? Sure. Are assassin’s and pirates accurate? No.) From this regard, an article like this could also look into what the true identity of Assassin’s Creed is and whether game-play and the templar plot-line is more crucial than its historical back drop. It would also need to consider whether Assassin’s Creed Origins was an attempt of getting rid of the series’ baggage and whether its new format can help bring the series back to its former glory.
As a die hard fan, the idea that the series is diminishing is not something I like to hear. However, I'll admit that Origins was, for me, a low point. Speculating on what the new title "Assassin's Creed: Odyssey" needs to do to reignite the series would also be interesting. – ValleyChristion6 years ago
I think Assassin's Creed is more a victim of "the one year between release" formula was used until recently. Taking a year off before the release of Origins was a good thing, which helped develop interest in the franchise and the addition of more RPG elements changed up some gameplay. – Sean Gadus6 years ago
Usually, articles with "the rise and fall of" in the title are predictable and unattractive. – T. Palomino2 years ago
Throughout literature and games studies there have been many kinds of heroes (such as the Romantic hero and its offset the Byronic hero) and different hero archetypes (the unwilling hero, the anti-hero, etc.) However, amongst these categories for characterization, has Bethesda in its Elder Scrolls Series created a new heroic archetype? With the start of every game, the player starts off as a prisoner of unknown cause. By the completion of the main quest line, they are renowned as a hero for the ages: (The Agent, The Nerevarine, The Hero of Kavatch, The Dragonborn, etc.). Analyze the significance of "the prisoner" archetype as the starter for all major heroes in the Elder Scrolls Universe.
A great place to start in terms of research would be the Elder Scrolls podcast: Written In Uncertainty which deals with the metaphysical aspects of the Elder Scrolls. Episode 10 talks about this while listing in-game and real-world sources that would be of great value to consider. Other areas of research good include looking at the moral ambiguity players can embody and whether these correspond with existing archetypes.
Would recommend that Pamela Marie considers some of the most successful intro mods that have been introduced into the Skyrim game. Also, consider the different archetypes available in the Elder Scrolls universe. Why can't we be a ruler? A deposed ruler? A father who lost his son (LOL Fallout)? A brother? A War Veteran? Obviously the construction of giving us a backstory is that we ourselves cannot reimagine one, which ruins multiple playthroughs, but I totally agree that it would be nice got Bestheda to reimagine its start. It's with discussions like these that I wish more games adopted the Dragon Age Origins approach of six different origin stories. Man, Bioware were dedicated back then.😢 – andrewherlinger426 years ago
Analyse how videos games released around the 1900s-2010s were better suited for youth than today's modern ones.
Are they? There might be something here the problem is the way it is written. I think you mean the 1990s not 1900s. Also, 2010 does not seem all that long ago. – Joseph Cernik6 years ago
I'm not sure if old school video games are better than modern video games. Can you clarify what you mean by "better suited" and did you have any specific examples of video games in mind for this topic? Maybe you can also explore how old school video games influenced modern video games or how the video game industry has grown throughout the years. – jay6 years ago
Need to make sure you have clear criteria for both old school and new. This is a topic that may be heavily different for people who grew up in the 80s and 90s vs. growing up as a younger person in current generation, so be wary of nostalgia/rose tinted googles clouding perceptions. Try to be as objective, use as objective categories as you can like gameplay, mechanics, controls, player agency/responsibility to eliminate as much bias as possible. – Sean Gadus6 years ago
What I mean is that there are video games in today's world that are definitely more violent than before. Video games along the lines of Mario Bros., Pacman, etc. are not as violent-related as the ones we know now (e.g., Call of Duty, Grand Theft Auto). Arcade games could also be added if the writer who writes this topic finds it suitable. – Yvonne T.6 years ago
I left some revisions about the context of the game and the time. Although it has been marked as revised, the topic still remains the same. When you find a moment, please edit your topic so that the dates are correct and it has more substance. – Pamela Maria6 years ago
There is still a lot to be refined on this topic in order to be discussed. The topic makes no mention of violence, however, your comment below does. I think there are two potential articles here - one regarding the increase in the depiction of violence in games throughout the years; consideration of rendering capability, maturity of the art from itself, external influences from literature and film, and expectations of the audience. The other side to this again takes into consideration technological developments but more of a focus on the design of game mechanics. We now have more processing power and capability to integrate more and more complex systems, however, often the simplicity of earlier game mechanics meant a greater degree of accessibility for the audience, thus seeming more succussful – CAntonyBaker5 years ago
Last week it was announced that the development of Metroid Prime 4 for Nintendo Switch would be completely scrapped due to quality concerns and restarted with Metroid Prime Trilogy developer Retro Studios. The game joins a long line of games have that went through multiple versions and studio changes. This includes monumental failures like Duke Nukem Forever (moving game studios and engines multiple times), or the acclaimed Fall Out 3 (move to Bethesday Studios and completely overhauled). This article could examine the successes and failures of these drastic moves and the merits of changing studios/starting over from scratch.
Another interesting thing to consider in this is player access to these lost files and whether they decide if they were worthy of being further developed. For example with Bethesda, the Elder Scrolls is notorious for cutting fully developed questlines, options, etc. Players later overhaul these as mods and in some instances, people harass the developer for cutting this content. – Pamela Maria6 years ago